General Questions - Those little asteriods Anonymous - Mon Sep 26, 2005 9:28 am Post subject: Those little asteriods
I have a question for those little asteriods (in SSME therse BIG asteriods and small ones) If you wanted to place them behind a image and removed the IMAGE from lvz would the asteriods show up as transparent if set all black?
Mine GO BOOM - Mon Sep 26, 2005 10:23 am Post subject:
Yes, any image set to all black would be transparent (except tiles and some other rare non-transparent images). But all the .bm2 files can be set to 100% transparency this way.
Anonymous - Mon Sep 26, 2005 3:21 pm Post subject:
What do you mean rare tiles ure tlaking and where can i get
Smong - Mon Sep 26, 2005 6:05 pm Post subject:
Examine the images on this page:
http://wiki.minegoboom.com/index.php/LVL_Format#TilesetAnonymous - Tue Sep 27, 2005 9:13 am Post subject:
Yea but all it says is numbers I don't understant do you physically click on tile? how confusing
191: Invisible on screen, visible on radar, ships can go through them, items bounce off it, 'thors' go through it. (If you 'launch' an item while in it, the item will float suspended in space).
192-215: Invisible on screen, visible on radar, solid block (like any other tile).
216: A small asteroid, nothing not previously known about this.
217: A medium asteroid, nothing not previously known about this.
218: Another small asteroid, just the same as the other one, except the graphics are a little different(?)
219: A space station, nothing not previously known about this.
220: A wormhole, nothing not previously known about this.
221-240: Invisible on screen, visible on radar, solid block (like any other tile).
241: Invisible on screen, visible on radar, ship can go through it but Items disappear when they touch it.
242: Invisible on screen, invisible on radar, warps your ship on contact, items bounce off it, 'thors' disappear on contact.
243-251: Invisible on screen, invisible on radar, solid block (like any other tile).
252: Visible on screen (animated enemy brick), invisible on radar, items go through it, your ship gets warped after a random amount of time (0-2 seconds) while floating on it.
253: Visible on screen (animated team brick), invisible on radar, items go through it, so does your ship.
254: Invisible on screen, invisible on radar, items go through it, so does your ship. Possibly the internal representation of fly under tiles. You can't brick or mine while on it.
255: Visible on screen (animated prize), invisible on radar, items go through it, so does your ship. This is a prize, but it doesn't show up on radar, and no matter how many times you fly over it, you will never pick it up, ever.
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Smong - Tue Sep 27, 2005 5:56 pm Post subject: Anonymous - Tue Sep 27, 2005 6:19 pm Post subject:
alright i get those but were can i get the special tiles listed above?
Purge - Tue Sep 27, 2005 6:59 pm Post subject:
You can use Smong's Dusted map editor for those tiles.
Anonymous - Wed Sep 28, 2005 11:06 am Post subject:
Dosn't CLIT support it?
Chambahs - Wed Sep 28, 2005 1:25 pm Post subject:
0.o!? smong got mad? thats a first to my knowledge
Maverick - Wed Sep 28, 2005 2:40 pm Post subject:
CLIT Supports the (very) special tiles.
Every map editor supports the "normal" special tiles that Smong pointed out.
Anonymous - Wed Sep 28, 2005 5:33 pm Post subject:
i just downloaded clit and it didn't have those options
Bak - Wed Sep 28, 2005 6:04 pm Post subject:
you've probably got an old version off ssdownloads.com, rather than off the official website, http://www.rshl.org/CLIT