Server Help

General Questions - Need Some DSL Help

Soldat - Mon Jun 13, 2005 2:45 pm
Post subject: Need Some DSL Help
OK, today I started making my first zone ever. With the help of a friend I got eveyrthing working and open, and my zone is even on the zone list. Unfortuantely it's red, and he says it has something to do with me not havign a router... I have a DSl box, but is there anyway for this zone to work? The zone is on the list, and called Star Wars Galaxies.
Contempt+ - Mon Jun 13, 2005 2:47 pm
Post subject:
Post your server.ini and subbill.ini so we can take a look at them..
Soldat - Mon Jun 13, 2005 2:52 pm
Post subject:
aight....

heres my seerver.ini

Code: Show/Hide
//You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM  http://www.shanky.com/server/
//This is currently, at time of download, 1.34.14 subgame

[Custom]
ArenaMode=0
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

[Arena]
ArenaMaxPlayers=200
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000

[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160
FlushTime=10
BandwithIdleTime=21600
SelectTime=10

[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater
//so ?cheater {text} will send to online mods
AllowPubScorereset=0
AllowPvtScorereset=0
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=0
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=_bzw.lvl
//Change to your map file name
Port=2000
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
ServerIP=
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0

[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations

[Password]
SysopPassword=eve6
EnergyPassword=chevelle
ModeratorPassword=thursday
SuperModeratorPassword=mcromance
VIPPassword=breakingbenjamin
//Change all to what you want

[Billing]
LogMessages=0
IP=127.0.0.1
Password=123234345
//What is the billing pw in the subbill.ini
ServerName=Star Wars Galaxies
//Zone name
Port=185
ServerId=4483
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=0
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

[Advertise]
SendMode=0
DisplayMode=0
Duration=6000

[Validation]
CheckMod=0
CheckSMod=0
CheckSysop=0
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

[Directory]
IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.subspace.net,sscentral.subspacehq.com
Description=just a testing zone
//What you want to have for the description of zone
NamePassword=123234345
//Pick anything you want
Port=4991


heres my subbill.ini

Code: Show/Hide
[Misc]
AllowNewUsers=1
SysopPassword=eve6
//Change to Billing Sysop Password, usless anyways..
BillingPassword=123234345
//Change this to whatever you want, also match it with the server.ini [Billing] section too
MaxQueueForLogin=50
LowPriority=0
KickOutDelay=24000
Port=185
[b][/b][b]
[/b]
Contempt+ - Mon Jun 13, 2005 2:59 pm
Post subject:
Quote:

[Billing]
IP=127.0.0.1

127.0.0.1 should be localhost

Quote:

[Billing]
ServerID=4483

ScoreID=0

Both of these need to be set to the same as your Misc:Port, in this case, 2000.

Anything else I miss?
D1st0rt - Mon Jun 13, 2005 6:53 pm
Post subject:
Perhaps we should change the server.ini in the zip to say localhost instead of 127.0.0.1?
CypherJF - Mon Jun 13, 2005 10:30 pm
Post subject:
Someone should really put their webbased INI (and cfg?) checkers... and have a huge arrow pointing to them.
A380 - Mon Jun 13, 2005 10:31 pm
Post subject:
GroupId=1
ScoreId=1
Contempt+ - Mon Jun 13, 2005 11:07 pm
Post subject:
ScoreID same as GroupID?? since when?
Mine GO BOOM - Tue Jun 14, 2005 12:59 am
Post subject:
Contempt+ wrote:
ScoreID same as GroupID?? since when?

Technically, GroupID doesn't ever need to be changed. But for the ScoreID, this is used to allow two zones to share the same scoring information, such as the old East/West Chaos zones used to do back in the VIE days.

From JeffP's own documentation on servers:
JeffP's SSOS wrote:
Each ZONE must have a score ID. For ease of remembering we make this number the same as the port and the server ID.

Contempt+ - Tue Jun 14, 2005 1:38 am
Post subject:
Ah, see!
Contempt+ - Tue Jun 14, 2005 1:39 am
Post subject:
Oh, and we got the problem solved. ScoreID and ServerID was the problem.
All times are -5 GMT
View topic
Powered by phpBB 2.0 .0.11 © 2001 phpBB Group