Code: Show/Hide server.ini: //You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM http://www.shanky.com/server/ //This is currently, at time of download, 1.34.14 subgame [Custom] ArenaMode=5 //1=Any player can create an own a new subarena //2=Only mods+ can own newly created subarenas //3=Smods+ own new subarenas //4=Sysops own new subarenas //5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead [Arena] ArenaMaxPlayers=100 ArenaDesiredPlayers=100 ArenaMinimumPlayers=1 SpawnKeepScores=1 MaxArenas=500 MaxArenasMemory=64000 [Comms] MaxQueueToLogin=16 PacketHistoryMax=2000 IncomingBufferSize=131072 OutgoingBufferSize=131072 EncryptMode=1 UnreliableBufferSize=128 TransportBufferSize=160 FlushTime=10 BandwithIdleTime=21600 SelectTime=10 [Misc] DisableShareware=0 RegisterKickShareware=0 MaxSharewarePlayers=-1 MaxPlayers=100 MaxSharewareTime=90000000 DisableSharewareNames=0 DisableSharewareShips=0 DisableSharewareScores=0 MenuKickOutDelay=12000 NoAntiInSafe=0 //If 1, then if in a safty, SS will ignore that player's anti LockFreqs=1 //If 1, then *lock doesn't allow freq change PositionDataAccess=1 //if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can AlertCommand=cheater //so ?cheater {text} will send to online mods AllowPubScorereset=1 AllowPvtScorereset=0 //If 1, ?scorereset will reset player's score TimerDropFlagTerritoryRadius=8 //If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site ShipTypeSwitchResetPeriod=0 //If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off CheckWeapons=1 //Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1 CheckFastBombing=0 //More info on website FastBombingThreshold=30 //More info on website ForceObsceneCheck=0 //0 = normal, 1 = everyone has obscene checking on NoFlagRewardLimit=0 //If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0 multiplier is limited by 2. LogPoints=0 PointUpdateDiff=500 JackpotBroadcastPoints=0 ServerLog=1 KeepAliveDelay=500 DefaultLevelFile=PUBLIC.lvl //Change to your map file name Port=12000 //Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing AllowVIEClients=1 //If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1 StaffChat=derijp,modchat,chatmod //Divide staff chat channels by commas. Only mods+ can join these local chats. ForceContinuumOnly=0 //If set to 1, will only let continuum users enter zone ServerIP=212.127.149.44 //Set to the server's IP #. This is used for *einfo's proxy detection AllowPrerelease=1 //Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in LevelFiles=PUBLIC.lvz [CPU] LoopDelay=0 ProcessMaxTime=4 SleepPerIteration=0 SlowIterationWarningLevel=100 SleepTime=0 [Permission] AllowBadMachineId=1 AllowLowBandwidth=1 MinimumSecondsToLogin=0 PermissionMaxPoints=0 PermissionMode=0 AutoPermissionPoints=0 AutoPermissionIDList=0 AutoPermissionMessage=Congratulations [Password] SysopPassword=[-----] EnergyPassword=show ModeratorPassword=[-----] SuperModeratorPassword=[-----] VIPPassword=[-----] //Change all to what you want [Billing] LogMessages=0 IP=localhost Password=[-----] //What is the billing pw in the subbill.ini ServerName=BXRE Earth Vision (test) //Zone name Port=11000 ServerId=12000 //Make the same as in [Misc] Port= GroupId=1 ScoreId=12000 //Make the same as in [Misc] Port= ReconnectTime=12000 AttemptTime=6400 [Advertise] SendMode=0 DisplayMode=0 Duration=6000 [Validation] CheckMod=0 CheckSMod=0 CheckSysop=0 LogPubCommands=* LogPvtCommands=* DisablePubCommands= DisablePvtCommands= //Help at http://www.shanky.com/server/ in FAQ section for Subgame2 [Directory] IP=sscentral.sscuservers.net,sscentral.subspacehq.com,sscentral.subspace.net Description=This is the test zone of a whole new, exiting zone. It's based on Capture the Flag. //What you want to have for the description of zone NamePassword=meow //Pick anything you want Port=4991 subbill.ini: [Misc] AllowNewUsers=1 SysopPassword=[-----] //Change to Billing Sysop Password, usless anyways.. BillingPassword=[-----] //Change this to whatever you want, also match it with the server.ini [Billing] section too MaxQueueForLogin=50 LowPriority=0 KickOutDelay=24000 Port=11000 |
| Solo Ace wrote: |
| Wat voor modem gebruik je? Ik denk dat het daar eventueel aan zou kunnen liggen.
Ik heb niet veel informatie in je posts gelezen ivm tekort aan tijd dus geen idee of je dit al hebt onderzocht, maar bij de meeste ADSL verbindingen wordt een modem gebruikt. Dit modem moet inkomende verbindingen "doorgeven" aan de router, misschien dat dit al het geval is, maar het kan geen kwaad het even te vragen. Wat voor modem heb je? Ik ben wel bekend met een aantal merken/types. |
| Anonymous wrote: |
| OK, de naam van de modem is: Scientific Atlanta 2203 Series Cablemodem. Er staat ook nog Webstar op, dus ik weet niet precies wat het merk is. Ik weet ook niet of het uitmaakt dat ik kabel gebruik i.p.v. ADSL.
@wEaViL: Can't see anything called Block WAN request. |
Code: Show/Hide Connection request from: (Name)
Arena created: () using parameters: C:\Program Files\Continuum\server\server.cfg Player entering game: (Name) |