Server Help

General Questions - Can't get into my own zone :S

Anonymous - Fri Apr 29, 2005 12:35 pm
Post subject: Can't get into my own zone :S
Everything works on my server, except i cant connect to my own server... continuum says: check if server is offline blabla
and my subgame2 says when i try to enter my zone:

client connection request from billing server ignored

i'm running this server on pc at home... i have 2 pc's connected to my router and a firewall (norton antivirus)

here is my server.ini maybe i did something wrong...

[Custom]
ArenaMode=0
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

[Arena]
ArenaMaxPlayers=200
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000

[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160

[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater
//so ?cheater {text} will send to online mods
AllowPubScorereset=0
AllowPvtScorereset=0
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=0
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=_bzw.lvl
//Change to your map file name
Port=7890
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
ServerIP=
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0

[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations

[Password]
SysopPassword=coolkace
EnergyPassword=energy
ModeratorPassword=coolmace
SuperModeratorPassword=coolface
VIPPassword=
//Change all to what you want

[Billing]
LogMessages=0
IP=127.0.0.1
Password=1988
//What is the billing pw in the subbill.ini
ServerName=TraX Battle Zone
//Zone name
Port=185
ServerId=7890
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=7890
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

[Advertise]
SendMode=0
DisplayMode=0
Duration=6000

[Validation]
CheckMod=0
CheckSMod=0
CheckSysop=0
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

[Directory]
IP=69.56.172.170,sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.subspace.net,sscentral.subspacehq.com
Description=
//What you want to have for the description of zone
NamePassword=
//Pick anything you want
Port=4991

plz help me... biggrin.gif

greetz
Solo Ace - Fri Apr 29, 2005 12:41 pm
Post subject:
Norton Antivirus is not a firewall, it's antivirus software (duh, lol). sa_tongue.gif

Set
Quote:
[Misc]
ServerIP=

to the IP address found on http://www.whatismyip.com.

Quote:
[Billing]
IP=localhost

Because 127.0.0.1 is invalid for local loopback, you have to use "localhost".

I hope your billing server is actually running on port 185 (it probably is, because if it wasn't you probably would've got another error), if not, make it so.
Anonymous - Fri Apr 29, 2005 12:48 pm
Post subject:
Do i have to set the billing port to the same value as the port i used in other things? or do i have to leave it 185? and localhost means putting your own local IP there or just typ localhost?

and norton has firewalls you know icon_rolleyes.gif

thnx for help
Solo Ace - Fri Apr 29, 2005 12:56 pm
Post subject:
Norton does have firewall software, but Norton antivirus is not a firewall.
Norton Firewall and Internet security is/has a firewall.
I'm not sure what's included in Systemworks, but I'm sure Norton Antivirus is not a firewalll. sa_tongue.gif

I think I said clearly enough that you should leave the billing port at 185.
As for the localhost question, look at what I quoted.
Just type localhost, yes.
Anonymous - Fri Apr 29, 2005 1:06 pm
Post subject:
Still doesnt work icon_sad.gif

i tried to add my zone custom like you said in some posts earlier... still subgame2 says its connected and continuum says its offline... can it have something to do that i run continuum0.39 beta version?
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