Code: Show/Hide //You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM http://www.shanky.com/server/ //This is currently, at time of download, 1.34.14 subgame [Custom] ArenaMode=5 //1=Any player can create an own a new subarena //2=Only mods+ can own newly created subarenas //3=Smods+ own new subarenas //4=Sysops own new subarenas //5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead [Arena] ArenaMaxPlayers=200 ArenaDesiredPlayers=100 ArenaMinimumPlayers=25 SpawnKeepScores=1 MaxArenas=2000 MaxArenasMemory=64000 [Comms] MaxQueueToLogin=16 PacketHistoryMax=2000 IncomingBufferSize=131072 OutgoingBufferSize=131072 EncryptMode=1 UnreliableBufferSize=128 TransportBufferSize=160 FlushTime=10 BandwithIdleTime=21600 SelectTime=10 [Misc] DisableShareware=0 RegisterKickShareware=0 MaxSharewarePlayers=-1 MaxPlayers=200 MaxSharewareTime=90000000 DisableSharewareNames=0 DisableSharewareShips=0 DisableSharewareScores=0 MenuKickOutDelay=12000 NoAntiInSafe=0 //If 1, then if in a safty, SS will ignore that player's anti LockFreqs=0 //If 1, then *lock doesn't allow freq change PositionDataAccess=2 //if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can AlertCommand=cheater,help //so ?cheater {text} will send to online mods AllowPubScorereset=0 AllowPvtScorereset=0 //If 1, ?scorereset will reset player's score TimerDropFlagTerritoryRadius=8 //If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site ShipTypeSwitchResetPeriod=0 //If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off CheckWeapons=1 //Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1 CheckFastBombing=0 //More info on website FastBombingThreshold=30 //More info on website ForceObsceneCheck=0 //0 = normal, 1 = everyone has obscene checking on NoFlagRewardLimit=0 //If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0 multiplier is limited by 2. LogPoints=0 PointUpdateDiff=500 JackpotBroadcastPoints=0 ServerLog=1 KeepAliveDelay=500 DefaultLevelFile=_bzw.lvl //Change to your map file name Port=45000 //Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing AllowVIEClients=1 //If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1 StaffChat= //Divide staff chat channels by commas. Only mods+ can join these local chats. ForceContinuumOnly=0 //If set to 1, will only let continuum users enter zone ServerIP=24.230.58.83 //Set to the server's IP #. This is used for *einfo's proxy detection AllowPrerelease=1 //Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in [CPU] LoopDelay=0 ProcessMaxTime=4 SleepPerIteration=0 SlowIterationWarningLevel=100 SleepTime=0 [Permission] AllowBadMachineId=1 AllowLowBandwidth=1 MinimumSecondsToLogin=0 PermissionMaxPoints=0 PermissionMode=0 AutoPermissionPoints=0 AutoPermissionIDList=0 AutoPermissionMessage=Congratulations [Password] SysopPassword=xxxx EnergyPassword=xxxx ModeratorPassword=xxxx SuperModeratorPassword=xxxx VIPPassword= //Change all to what you want [Billing] LogMessages=0 IP=127.0.0.1 Password=xxxx //What is the billing pw in the subbill.ini ServerName=xxxx //Zone name Port=185 ServerId=45000 //Make the same as in [Misc] Port= GroupId=1 ScoreId=45000 //Make the same as in [Misc] Port= ReconnectTime=12000 AttemptTime=6400 [Advertise] SendMode=0 DisplayMode=0 Duration=6000 [Validation] CheckMod=0 CheckSMod=0 CheckSysop=0 LogPubCommands=* LogPvtCommands=* DisablePubCommands= DisablePvtCommands= //Help at http://www.shanky.com/server/ in FAQ section for Subgame2 [Directory] IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.subspace.net,sscentral.subspacehq.com Description= //What you want to have for the description of zone NamePassword= //Pick anything you want Port=4991 |
Code: Show/Hide [Misc] // May new users enter the network? AllowNewUsers=1 // Increases thread sleep times, decreases response times LowPriority=0 // Billing SysOp ?login password SysopPassword=xxxx // Zone login password BillingPassword=xxxx // Biller network name. Used in network-wide ban messages. Max 32 characters NetworkName=xxx // Ban text shown to netbanned players. Max 127 characters NetworkBanText= // Maximum number of connected hosts? MaxQueueForLogin=20 // Limit to packet silence in milliseconds KickOutDelay=60000 // Time in days until an unused account may be accessed with any password AccountReclaimDelay=90 // Biller local port Port=45001 // Ban text to show to netbanned players. Changeable with a command NetBanText= [Comms] // Should new users be asked to consider? AskNewUsers=1 // Encrypt SubGame->SubBill traffic EncryptMode=1 // Disallow ?help command? DisableHelp=0 // Save .DAT files every X milliseconds PeriodicSave=1800000 // Time until a host is disconnected for packetloss PacketLossLimit=30000 |
| Contempt+ wrote: |
| and changed the server.ini to the correct values. |
| Quote: |
| [Billing]
IP=localhost |
| Quote: |
| // Biller local port
Port=45005 |
| Quote: |
| [Billing]
Port=45005 |
| Solo Ace wrote: |
|
Hey, Purge, don't post your useless info before I post the useful info! ![]() |
| Catid wrote: |
| SSC uses a system where each subnetwork has a proxy that directs subgame traffic to the central biller. PriitK says this is to handle net-splits. |
| Quote: |
| The shut down of one or more servers connected to many other servers as a network.
Net Splits may be likened to elementary school cold outbreaks: suddenly, many of your classmates are not at school but will eventually return. On IRC, the dissapearance of a large number of users due to a server or connection failure. Due to the connected nature major IRC networks, when one server of the network fails or disconnects from the others, all users on that server dissapear with it (from the point of view of the rest of the IRC network). This gives the appearance of a sudden and mass exodous in popular channels. Crackers once used one of many types of attacks to shut down a server and then, upon restoration, they would gain "op" status in the channel of their choosing. This can inconvinience hundreds or even thousands but IRC networks are now less vulnerable to such attacks. |
Code: Show/Hide Connection request from 127.0.0.1:1531
45000 - Disallowed connection (Bad Password): SSD Dimensions |
Code: Show/Hide Thu Jun 02 12:36:13: Attempting to establish link to billing server...
Thu Jun 02 12:36:14: Billing server connected. Thu Jun 02 12:36:14: Connection to billing server broken |