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Trash Talk - REMIX! SSCI Battle Field 2

Anonymous - Sun Apr 03, 2005 3:58 am
Post subject: REMIX! SSCI Battle Field 2
Completely new map with more lvz work then any zone I have ever seen and I've been around for a few years now. I had made the old map 2 years ago using only notepad, ssme and buildlevel. I have learn'd alot since then and am lucky enough to have collected a few programs that help'd in the development of this new map. I spent about 30 hours on this map in the last week. Anyway check it out!

_____________________
SSCI Battle Field 2
http://battlefieldzone.net/
Anonymous - Sun Apr 03, 2005 4:13 am
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Someone still needs to make better lvz placing tools! Even with the placer I had to do most of the shit in notepad!
newb - Sun Apr 03, 2005 4:36 am
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Why don't you have a go at making one of them eh?
Maverick - Sun Apr 03, 2005 6:13 am
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http://www.ssforum.net/index.php?showtopic=7013

Pathetic how they are trying to get their population...
Anonymous - Sun Apr 03, 2005 9:47 am
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Lol, psy gave that kid head sysop so he could go around and advert, which will bring BF's respect even lower then it is....gj advertising
Assassin2684 - Sun Apr 03, 2005 10:33 am
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Eh whatever lol. But psy if you havent already used it you should use CLIT made by BaK. I use it for all my lvz and it is very useful.
Purge - Sun Apr 03, 2005 11:28 am
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Is CZA still in development?
Assassin2684 - Sun Apr 03, 2005 11:56 am
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What is that? Is that the program being made by ZigNotZag?
Purge - Sun Apr 03, 2005 11:58 am
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No, it's https://forums.minegoboom.com/viewtopic.php?t=3773.
Assassin2684 - Sun Apr 03, 2005 11:59 am
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O wow never seen this, im going to check it out.
Purge - Sun Apr 03, 2005 12:00 pm
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It's still in beta and might not run for you.
Assassin2684 - Sun Apr 03, 2005 12:01 pm
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Nothing ever works for me sa_tongue.gif What does it do anyway?
Purge - Sun Apr 03, 2005 12:02 pm
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Same as CLIT, basically. Go to their site and check it out.
Assassin2684 - Sun Apr 03, 2005 12:03 pm
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Ok will do. Thanks for showing me this. icon_biggrin.gif
Anonymous - Sun Apr 03, 2005 1:51 pm
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CLIT is ok and I use it but it does not eliminate the need for using buildlevel and notepad. 55cent is not head sysop. Learn more about what your trying to insult before making the insult, Chambahs. If someone has a respect issue with me they can go fuck themselves.

Jealousy is a mother fucker huh? Stop wearing it on your sleeves, it only makes you look pathetic.
Bak - Sun Apr 03, 2005 4:29 pm
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Quote:
CLIT is ok and I use it but it does not eliminate the need for using buildlevel and notepad


Can you elaborate on this?
Purge - Sun Apr 03, 2005 6:22 pm
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Of course it does not eliminate the need, but instead makes it better.
Anonymous - Sun Apr 03, 2005 7:48 pm
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sorry, got tied up with head smod/sysop, its still silly, and what is there to be jealous of? that you have 10 bots as your pop and 2 afk staffers? lol or am i jealous about how much you have your staff advertise about your zone? anyway, enough of the bickering, good luck on your zone...
Anonymous - Sun Apr 03, 2005 8:21 pm
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My roofs, floors and few other things that I wont get into details about could not be done using CLIT. Well they could but it would of been more work using CLIT then it would of been using notepad and buildlevel. When I was doing my floors of the buildings I had to set a certain patern over and over in only a certain area and it had to line up to each pixel so I made the images 100x100 so I could easily add 100 to the x and y and tile it out left to right then top to bottom and replace the edges with a different image so they blend. If CLIT wants to improve itself there are a few suggestions I have that would really make it perfect for basicly anyones needs. Here are my suggestions.

Deleting a image takes to damn much work. Make it so you can just press the delete key once an image is selected to delete the image.

Use BMP instead of PNG images because PNG makes the filesize alot bigger in the end once it is built into a lvz. (Shows the coders truely haven't ever done any lvz work)

Once you place an image it needs to be easier to move it. I suggest you simply select a image and press the up/down/left and right arrows keys.

The above would make CLIT everything SS needs in a lvz editor. This is advice by someone who's probably done more lvz work then anyone.


A snap feature would be nice. So the image snaps to the initial point of the tiles cords. Would be good for replacing a tile with an image like I had to do for the transparent tiles that are for some dumbass reason on a layer above the AfterTiles and AfterShips. In order to do my roofs I had to replace a 16x16px tile with a 16x16px image because of this.
Purge - Sun Apr 03, 2005 8:22 pm
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BF1942 would look great on ASSS. sa_tongue.gif
Anonymous - Sun Apr 03, 2005 8:27 pm
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5 bots and one is in a private arena that you would never know about. I once again ask you to learn more about what your talking about before you attempt to insult us. Now take your next shot so I can get people viewing this subject before I post my screenshots of the update.
Bak - Sun Apr 03, 2005 9:19 pm
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psyphi wrote:
Deleting a image takes to damn much work. Make it so you can just press the delete key once an image is selected to delete the image.

You can press the delete key to delete lvz objects. Are you sure you're using the latest version?

psyphi wrote:
Use BMP instead of PNG images because PNG makes the filesize alot bigger in the end once it is built into a lvz.

No? lvz uses zlib compression (the same compression PNG uses) so any bitmap would be at best the size of a PNG. Nonetheless, if you are sure of this please attach an example bmp file - lvz and the cooresponding png file - lvz so I can look into it further.

Quote:
Once you place an image it needs to be easier to move it. I suggest you simply select a image and press the up/down/left and right arrows keys.

Excellent idea.

Quote:
A snap feature would be nice.



FYI, I used CLIT to make a background grass for a map and it only took me a minute or two to tile the entire background (about half of the 1024x1024 map) using the snap to tile option. For floors in building it was much faster than doing it by hand, and this was one of my reasons for starting to work on something like CLIT. For roofs you could just add the roof then save it and remove the .lvz file so it doesn't cover up your tiles so you can continue working on the building. This would just be a workaround until I get layers in though.
Anonymous - Sun Apr 03, 2005 10:56 pm
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I do not have the latest version aparently. Last time I tried to check there website it wasn't even there. I recently did some tests to make sure bmps compress less and it all depends on what bmp format you use. I did a screenshot of my screen then built it using your program then using bmp and the lvz was only .5 kb bigger. Thank you for bringing this to my attention I will be sure to encourage the use of pngs. However there are some ways to use bmps to make the lvz smaller but when continuum opens it up it would take up alot more of there computers memory. I am now converting my files to PNGS because of this.

-Stands corrected with head down-

There is a program called TiledMajik to do backgrounds for the entire map. I was speaking more about only specific areas not the entire map. That snap to tile feature would of been extremely helpful. You should eliminate the need for TiledMajik and have a feature to tile your entire background the same way there program works.


Purge no one has show'd me anything on asss that cannot be done on subgame. When someone shows me a reason to change that is worth losing all my plugins over I might change. Someone could make a module that let you use mervbot plugins then if asss is stable for 20-50 poeple I would switch.
Purge - Sun Apr 03, 2005 11:03 pm
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psyphi wrote:

Purge no one has show'd me anything on asss that cannot be done on subgame.


Whoa, that's a big surprise. Check here for the unique commands.
Anonymous - Sun Apr 03, 2005 11:34 pm
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Ok now do something with those unique commands and show me. Until someone shows me something they've done that cannot be done on subgame I got no interest in wasting my time reading about it.
Anonymous - Sun Apr 03, 2005 11:45 pm
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heres a demonstration of how bmp lvz's could be made to be smaller then png lvz's. These bmps were compressed by invader zim. I did import lvz and imported these images into your program and then saved. I did use your program to make the ini but I had redone the images to bmps for better compression. There is a .5mb difference between these files.

http://battlefieldzone.net/lvz/GTA2map2bmp.lvz
http://battlefieldzone.net/lvz/GTA2map2png.lvz
Bak - Mon Apr 04, 2005 1:13 am
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interesting... but for rendered art you really should use jpgs... here's the jpg lvzs (notice a 600k file size as opposed to 2,500k).

http://www.angelfire.com/film/clips1/lvz/lvz.html
Anonymous - Mon Apr 04, 2005 1:29 am
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you should add features to save in this format to your lvz editor. cause when I attempt to build a level with a jpg it doesn't compress at all.
Bak - Mon Apr 04, 2005 1:33 am
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it doesn't need to. the JPG format is what does the compression (the image sizes are 20% of those for PNG or compressed BMP)
Anonymous - Mon Apr 04, 2005 3:14 am
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just tested the lvz it messed up on the transparency around the edges. I also lost some quality in 8 bit mode that it had before in 8 bit mode using the other lvz but its worth it since it compressed that much. I just suggest using 8bit mode for it since it shows black around the images in any other mode. For those who don't know were talking about "?go gta2" inside my zone SSCI Battle Field 2
newb - Mon Apr 04, 2005 3:55 am
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You know what, I am going to start up a zone with 4mb lvz and 5 bots And loads of Stafff and I Am Going to get a head sysop Who Wil advertice for me in ssforyum.net and forums.minegoboom,com
Anonymous - Mon Apr 04, 2005 9:30 am
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oh PICK ME!!! omfgroflcakes MMEEMEEMEMEME!!!oneoneoneoene111 (sigh) everyone knows PNG's are wayyy less then all the other formats, i took a screenshot which was 1.3mb, then i opened it in paint shop pro, converted it to png, and it was 393kb, also, thats just the regular compression, nevermind using PNG Crush, that would just knock it down to about 350, then clean up the rest with that other program..PNG Out (i think thats what its called) which compresses stuff that crush leaves, then the compression that the lvz itself does...pfft, i dont see why people DONT use png
Bak - Mon Apr 04, 2005 9:37 am
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jpg beats png for rendered art and pictures

lvz compression uses zlib, which is the same compression PNG uses so you won't get any better by lvzing the file up (it's like zipping a zip file)
D1st0rt - Mon Apr 04, 2005 6:53 pm
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Have you ever been to the zone bak made? It cannot be done on subgame. There is almost infinite possibility with asss, and subgame, while flexible pales in comparison
Smong - Mon Apr 04, 2005 8:18 pm
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psyphi wrote:
Until someone shows me something they've done that cannot be done on subgame I got no interest in wasting my time reading about it.
One of my first modules was autobrick, which I used to protect spawn areas from enemy fire. With subgame you can't control the direction a brick is placed so a bot would only work if you tailored the map too (since bricks align to the nearest tile, else random).

You also have more control over balls/flags/points. Golf and pacman are two examples that can be done nicely with asss.
Anonymous - Mon Apr 04, 2005 9:35 pm
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Chambahs, is there anyway you could use more then one sentence? All, those, commas, make, you, sound, stupid.

No d1 I haven't been invited to his zone. I don't just go to other zones unless I know the developers or owner.
Anonymous - Mon Apr 04, 2005 9:36 pm
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Thats all nice but its not worth me losing all my plugins. Got to weigh the good with the bad.
Cyan~Fire - Mon Apr 04, 2005 10:24 pm
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Plugins? MERV works on asss, last I heard.

For all your ranting and raving about people not knowing the facts before they post, you sure don't seem to be doing that yourself.
Anonymous - Mon Apr 04, 2005 10:53 pm
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I don't have source to alot of my plugins to convert them to as3. Not worth losing these plugins to gain the features in as3. Nice attempt at a stab though. Didn't know you had beef with me. Doesn't matter though take your next shot, or play it smart and wait for a better oportunity to degrade me.
Cyan~Fire - Mon Apr 04, 2005 10:57 pm
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WTF.

Did you even listen to me? MERV works on asss. That means you can connect MERVBot to an asss zone just like a subgame one.

Also, the fact that I point out your hypocrisy doesn't mean I have a personal problem with you. I would advise not throwing accusations of personal grudges or maliciousness around, because that's not going to build anything near a good reputation.
Anonymous - Mon Apr 04, 2005 11:15 pm
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Merv works on as3. My plugins wouldn't and I do not have the source to them to make them as3 compatable.
Anonymous - Mon Apr 04, 2005 11:26 pm
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Anyone who degrades me will be degraded back. I take no offense to your post, and you shouldn't take any to mine either. If you wish to continue go ahead. I don't give a shit about a reputation if you don't like me you can go to hell.
Anonymous - Mon Apr 04, 2005 11:35 pm
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The thing with bmp/pngs when building a lvz is a compressing a group of compressed file is bad, not because it adds overhead to the file but because the compression algorithm that may have found more matches spanning all the uncompressed files can only look on a per file base for matches. bmps have lots in common with each other. A good compressor can really shrink down a group into one sleak file as long as it has all the uncompressed files to start with. … that make sense to anyone?

also using pngs in lvz’s takes longer for contim to decompress to raw bmp. for best filesize save the bmps as run length encode and then build level them in one group.

Also, the thing about rendered art/jpg… nooooo way. you can’t compare a lossy algorithm to this. lossless/compressed is the only way to go when transparency is needed and you can’t use alpha channel maps.
Anonymous - Mon Apr 04, 2005 11:42 pm
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FYI zim is the one who compressed the above gta2 bmp lvz.
Muskrat - Mon Apr 04, 2005 11:44 pm
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psyphi wrote:
Merv works on as3. My plugins wouldn't and I do not have the source to them to make them as3 compatable.


Does asss not support command aliasing? I thought it did, or if it doesn't, that would be a nice feature.
Smong - Tue Apr 05, 2005 12:42 pm
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Yes there is command aliasing to bring back some of the subgame commands.
Anonymous - Tue Apr 05, 2005 1:20 pm
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I use more then 30 dll's. There would definitly be some issues with converting to as3. This is years of programing done by many different people. Until as3 fully supports every subgame feature there would be this problem getting zones to convert to as3.
newb - Tue Apr 05, 2005 3:54 pm
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OH, YOU MUST BE G0D THEN.

I USE 100 DLLS AND I DIDTN I MAEN DIDNT TAKE OFFENCE TO TAHT.
Cyan~Fire - Tue Apr 05, 2005 4:44 pm
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psyphi wrote:
I take no offense to your post, and you shouldn't take any to mine either.
psyphi wrote:
if you don't like me you can go to hell.

Excuse me? Oh well, I tried.

Please name one feature of subgame's that you need and asss doesn't support.
D1st0rt - Tue Apr 05, 2005 7:27 pm
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Also, if you have custom zone plugins and not the source, you have some bigger issues you might want to look into.
Muskrat - Tue Apr 05, 2005 9:04 pm
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Especially if those plugins use features of Subgame that cannot be used in the same way on Asss with minimal editing.
Cyan~Fire - Tue Apr 05, 2005 11:02 pm
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I think you misunderstood d1st0rt's point there.
Muskrat - Tue Apr 05, 2005 11:21 pm
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Or I thought I would just add my own point however irrelevant it may be to d1s'.
Anonymous - Wed Apr 06, 2005 1:25 pm
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(sigh) psyphi still doesnt get it does he? you CAN USE MERV ON ASSS, like...bring the bot INTO THE ZONE...i dont see how your plugins "wont work" in asss...lol
Anonymous - Wed Apr 06, 2005 3:11 pm
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as3 and subgame are different. they handle things differently and have different responses to things. aliasing all the commands to their equal as3 variants the responses isn't enough.

Example 1, ?jackpot
Subgame: Current Jackpot: 0
As3: jackpot: 0

bots are coded to pharse subgame’s version. throw that plugin into as3 and boom! your jackpot display doesn’t work anymore along with anything that prizes based on jackpots etc.

Example 2, /*info

Subgame:
IP:10.0.0.10 TimeZoneBias:480 Freq:1 TypedName: Invader-Zim Demo:0 MachineId:xxxxxxxxxx
DeathsLeft:0 KillsNeeded:1
Ping:110ms LowPing:90ms HighPing:680ms AvePing:120ms
LOSS: S2C:0.1% C2S:0.0% S2CWeapons:0.0% S2C_RelOut:0(0)
S2C:85596-->85548 C2S:25413-->25419
C2S CURRENT: Slow:0 Fast:113 0.0% TOTAL: Slow:2 Fast:18845 0.0%
S2C CURRENT: Slow:0 Fast:1434 0.0% TOTAL: Slow:43 Fast:79188 0.1%
TIME: Session: 2:05:00 Total: 1305:34:00 Created: xxxxxxxxxxxxxxxxx
Bytes/Sec:311 LowBandwidth:0 MessageLogging:0 ConnectType:UnknownNotRAS

As3:
info: pid=0 name='Invader-Zim' squad='' auth=y ship=8 freq=8025
info: arena=0 client=<continuum, v. 39> res=1024x768 onfor=90 connectas=<default>
info: ip=10.0.0.10 port=1032 encname=enc-cont-3 macid=weeeeeeee permid=0
info: limit=4693 avg bw in/out=34/25 ignoringwpns=0% dropped=0

Now you just borked your 3 year old merv alias db along with all your zips. sure as3 has mysql db and much better blah blah blah. that's not the point, the point is as3 and merv doesn't mix. stay on the off-topic topic. ^_^

Example 3, *einfo

Subgame:
Invader-Zim: UserId: weeee-blip Res: 1920x1600 Client: Continuum 0.39 Proxy: Using custom proxy Idle: 0 s Timer drift: 0

As3: none. To get this info takes *info, and some of the info in einfo/info can’t be got currently. Same the other way around. I hope you're not collecting anything there in a plugin. BOOM.

Example 4, /*spec

Subgame:
Specs ticked player.

As3:
Tells who’s specing you.

That'll foobar your already borked zips, tourney plugs, duel plugs, football, bball, teamlocks, etc etc. anything that specs players.

*addmachine, *energy, *lag, *thor, *points, *listmod, the list goes on and on. It’s not enough to alias the commands, they need to respond the exact same too. Anyone that denies it is ignorant or is just arguing for the hell of it. If you are going to switch to as3 then it will take a lot of work either editing your plugs or as3 itself. Sure a merv can join as3 and even do simple functions but major plugins rely on more then the ss protocol to run. I’ve looked into moving a merv plug to an as3 server. I concluded it wasn’t worth it. You might as well just recode the plugin as a native mod.
Anonymous - Wed Apr 06, 2005 3:41 pm
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Zim is where all my technical info about why my bots wouldn't work on as3 came from. Figured it best to have him spell it out for you guys. Whatever you guys think you know, zim knows 10 times more. Argueing with me when I have him as a reference is pretty pointless. I never claimed to know anything about as3 besides that my bots wouldn't work on it. Its logical that they wouldn't work on it, they were design'd for subgame not as3. If as3 was completely capable of having zones transfer without losing anything then more then half the zones would of converted already. I see no reason we went into such detail other then cyan having a personal issue with me. Chambahs, your way out of your league here might as well shut up before you, make, yourself, look, even, more, dumb.

Shall we square dance some more?

D1 and Musk, nothing in this post was ment to you both.
Cyan~Fire - Wed Apr 06, 2005 4:11 pm
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You can re-compile asss to reply like subgame to ?jackpot, that wouldn't be hard.

And if you're using alias.dll for your alias-tracking needs, that's quite your problem. I hope you've heard of BanG. icon_confused.gif

And about *spec, I'm sure you can command alias with switches. *spec = ?lock -s.

And psyphi, I have nothing personal against you. I have something personal against misinformation and bias.
Anonymous - Wed Apr 06, 2005 5:33 pm
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Psy, regy if you are going to post anymore...Guest shouldnt be used to post frequently like you do.
Anonymous - Wed Apr 06, 2005 5:57 pm
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icon_rolleyes.gif
yea, and everytime a new version of asss comes out you'll have to readd all those changes. sure you could not update and pray for no vitial exploitable bugs are found in it. for those that would like to keep up to date you'd need to keep some kinda cvs system because diff's would easly get messed up if the code changed to much around one of your updates or the line offsets where horribly messed. then you'd have to go in manually and fix whatever it broke, and gen up some new diffs for the new changes. that's no solution.

bang? i didn't know ssc was offering every asss zone billing that wants alias tracking. err wait, you meant 'any biller with built in alias' and not 'BanG'. what if the zone was running stand alone auth-file? hell, that isn't even the point! the point is that mervbot alias SHOULD work if 'merv works on asss.'

Sure maybe basic merv with nothing loaded will sit in an as3 zone but wtf good is that? if your bot does anything where it phrases command responces or uses unaliased or aliasable commands, that's a wrong statement.

why are you defending these obvious flaws in the argument? you can't just stick a loaded down merv in an as3 zone and think it'll be business as usual. any attempt would take lots of time and effort and never permanently solve the problem. (short of gremie syncing your as3 updates into the server itself)

you yourself said, "Did you even listen to me? MERV works on asss. That means you can connect MERVBot to an asss zone just like a subgame one. "

If you believe that it's so easy then attach a rar of a fully compliant, 100% compatible, version of as3 that I can put any merv in with any plugin loaded and will work as flawlessly as it did on subgame.

I'm not tryin to be a dick here, you're just (at best)misleading and (at worse)wrong.
icon_sad.gif
Anonymous - Wed Apr 06, 2005 8:25 pm
Post subject: pft...
UFUCKERU! wrote:
Psy, regy if you are going to post anymore...Guest shouldnt be used to post frequently like you do.


Nah! I'd prefer to remain a guest. I wouldn't of been here as long except someone want'd to start shit. Heres a tip, if you dont like me and dont want me posting here. Then don't try and degrade me when I'm posting. I wont have a reason to post again until I have updated something major.
Oer The Dragon - Wed Apr 06, 2005 9:30 pm
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UFUCKERU! wrote:
Psy, regy if you are going to post anymore...Guest shouldnt be used to post frequently like you do.


1: you're a guest yourself icon_rolleyes.gif
(2): if you aren't why didn't you log in? afraid? tongue.gif
Cyan~Fire - Wed Apr 06, 2005 10:53 pm
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I'll admit I didn't consider the fact that plugins like alias wouldn't work on asss. But my original statement was the "MERV works on asss", and it does.

And no, I'm not going to upload a version of asss just like subgame because 1) I don't have the time, and 2) that kinda destroys the point.

The point overall is not that asss is a clone of subgame. I know it's not. Psyphi's original point was actually that he didn't see that asss could do more then subgame. I think we all agree that asss can definitely do more.

The benefits of converting your zone to asss with a little bit of work making it compatible far outweigh the difficulties. The large amount of work involved in making modules for all of your automation needs is also quite worth it. Asss is nearly infinitely extensible; the combination of subgame and MERV isn't.

Oh, and if I can believe the "SSCI", you guys definitely have SSC biller access.
Purge - Wed Apr 06, 2005 11:00 pm
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It's also a problem since ASSS isn't a finished product. They might have to keep upgrading the ASSS servers just to stay in tact with what's being planned ahead. Also, it can deteriorate their population. They should probably aim for ASSS once a big zone like T3 or EG converts (seeing that they already have test zones up).
Anonymous - Thu Apr 07, 2005 12:56 am
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I didn't say that I it couldn't do more then subgame. Just that no one has shown me anything worth losing my plugins. I said, "I have to weigh both the good with the bad". You keep trying to twist my words, people do that when there running out of facts to try and degrade you with. I've known merv work'd on as3 for a very long time. Catid and I have known eachother for over 3 years now, so we speak from time to time about his bot. I've even been lucky enough for him to make a few dll's for me. Whatever that comment was about me having SSC doesn't make since. If anyones in the wrong and making SSC look bad on this forum, its you! Is your zone even as3? Who made you the as3 spokesperson. If you wouldn't of been poppin' off at the mouth on shit that don't concern you we would never of been in this. Now you go on and try and twist these words up, since you aint got shit else on your side. Real recognize real, and fake recognize fake. All you people out there trying to hate, will never be recognized by anyone real.

From my chat with catid today.
MrCatid: i don't know Cyan~Fire

I'm pretty sure we would all clasify catid as someone who isn't fake. Now go play with your lil' 8ball, cyan.
Cyan~Fire - Thu Apr 07, 2005 5:29 pm
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OK, you're an idiot for multiple reasons. Let's go over them!

psyphi wrote:
I didn't say that I it couldn't do more then subgame. Just that no one has shown me anything worth losing my plugins. I said, "I have to weigh both the good with the bad". You keep trying to twist my words, people do that when there running out of facts to try and degrade you with.

psyphi wrote:
Purge no one has show'd me anything on asss that cannot be done on subgame.

Well, thanks for not editing your posts. Now I can show that you are blatantly lying!

psyphi wrote:
I've known merv work'd on as3 for a very long time. Catid and I have known eachother for over 3 years now, so we speak from time to time about his bot. I've even been lucky enough for him to make a few dll's for me.

If we're going to get into a contest over who knows more about MERVBot, it's me. I've been lucky enough to make my own plugins. Also see below.

psyphi wrote:
Whatever that comment was about me having SSC doesn't make since. If anyones in the wrong and making SSC look bad on this forum, its you!

I don't diss SSC nearly as much as some people do on this forum. Here's a paraphrase of what I said: "Your zone has the SSCI prefix, so you must have SSC biller access and therefore BanG access."

psyphi wrote:
Is your zone even as3? Who made you the as3 spokesperson. If you wouldn't of been poppin' off at the mouth on shit that don't concern you we would never of been in this.

I don't run a zone anymore. When I did, it was subgame because asss did not run on Windows. This concerns me because I support asss and I don't support the "asss won't help me" attitude because it's just not true. Subgame has never been up to par for a pushing-the-envelope usergroup like us.

OK, I'm not going to even reply to your rappish attempt at personal insults.

psyphi wrote:
From my chat with catid today.
MrCatid: i don't know Cyan~Fire

LOL. This is the biggest reason of all that you're an idiot. Look on catid.ssihosting.com, the description for the latest release RIGHT NOW. My name is in it.
Anonymous - Thu Apr 07, 2005 10:34 pm
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and this argument goes to cyan, gg psy, nice try icon_smile.gif (waits to get flamed by psy's childish behavior)
Anonymous - Thu Apr 07, 2005 11:49 pm
Post subject:
Never said it couldn't do more, just haven't been shown anything that cannot be done on subgame. You’re doing everything I knew you would. I'll repeat again, people try and twist someone’s words when they run out of facts to degrade someone with. Your trying to not only twist my words but your own. Everyone take not how he paraphrased what he said and quoted pieces of mine. Yeah, I know you've recently fixed some minor bug in merv and have previously helped debug snruub and catid with other things. So does catid, that’s what makes it more of an insult. You help catid out and he still wouldn't say he knew you when I asked. I know about your plugins and I have yet to see a single useful one. If I ever did decide to make plugins, I would definitely make something more useful then an 8ball. You are a good programmer, but your skills are going to waste because you have no creativity. Since you know so much about as3 and merv, why is it that you haven’t made anything of use? Instead of just debugging other peoples shit which is the only thing useful I’ve seen you do. Now quote me some more, because you don’t have shit else to hit me with.

Chambahs, you’re still just an idiot. Take that skirt off and stop cheerleading for cyan. He doesn’t need your help. You are not saying shit besides, yay someone smarter then me was able to insult psyphi!
newb - Fri Apr 08, 2005 4:54 am
Post subject:
Cyan~Fire wrote:
LOL. This is the biggest reason of all that you're an idiot. Look on catid.ssihosting.com, the description for the latest release RIGHT NOW. My name is in it.


ROFL, owned. $

Chambahs, shutup.
Anonymous - Fri Apr 08, 2005 10:56 am
Post subject:
newb, how stupid can you be. The whole point of that was for him to admit he had done work on it and me point out that catid still don't even know who he is.

I'm sick of this abc shit. If your to stupid to understand, I'm not going to spell it out for you.
newb - Fri Apr 08, 2005 3:26 pm
Post subject:
Uh, not it wasn't psyphi.

Of course Catid knows Cyan you fucking idiot.
Anonymous - Fri Apr 08, 2005 3:58 pm
Post subject:
lol this is the most hostile thread ive seen, all over psy..lol watch how i talk about the thread itself and 4 people tell me to "STFU FAG" lol
Cyan~Fire - Fri Apr 08, 2005 4:13 pm
Post subject:
Typically, intelligent people will stop talking when they've been proved flagrantly wrong.

psyphi wrote:
Now quote me some more, because you don’t have shit else to hit me with.

Oh darn. All I can use against you is what you can say yourself? That sucks. And I'm not twisting your words, I'm quoting you.

psyphi wrote:
Yeah, I know you've recently fixed some minor bug in merv and have previously helped debug snruub and catid with other things.

Wrong. I've never talked to snrrrub in my life, so stop pretending you know stuff.

psyphi wrote:
I know about your plugins and I have yet to see a single useful one. If I ever did decide to make plugins, I would definitely make something more useful then an 8ball. You are a good programmer, but your skills are going to waste because you have no creativity. Since you know so much about as3 and merv, why is it that you haven’t made anything of use? Instead of just debugging other peoples shit which is the only thing useful I’ve seen you do.

I don't know how you'd know of the plugins I've made since none of them are publicly available. I have not made an 8ball plugin, that was Cypher. I have made an capital ship plugin, an LVZ scoreboard plugin for one of the zones I hosted, and a doormode plugin for someone else. I have also modded many, many plugins for my clients' zones.

I'm a moderate programmer, and I spend my skills primarily on venues other than SS. If you like AOK, check out AOKTS.

newb is right, you've been owned, there's no way catid would deny knowing me. So let's just shut up and accept the fact that you're wrong. Now I have nothing against "zimmm", so I'll be perfectly happy if he comes to reply and argue facts with me.

Oh, and I've found another feature asss offers for your zone:
Bak wrote:
Why would we need AI bots to boost pop... just use regular bots.... furthurmore, why use bots at all... just edit ASSS so your zone has a constant 100 pop

Anonymous - Fri Apr 08, 2005 4:34 pm
Post subject:
LOL GG OWNED ok thread over...

p.s. psy would need that lol he already has 5 bots trying to boost his pop
Purge - Fri Apr 08, 2005 4:45 pm
Post subject:
Chambahs wrote:
LOL GG OWNED ok thread over...

p.s. psy would need that lol he already has 5 bots trying to boost his pop


I don't think they try to boost their pop at all. Each bot there serves its purpose, and it just so happens that they need more than 1 bot to do it.
Cyan~Fire - Fri Apr 08, 2005 4:47 pm
Post subject:
@Chambahs: STFU FAG
Purge - Fri Apr 08, 2005 4:51 pm
Post subject:
This topic is now more of a 'Trash Talk' topic rather of a 'Zone Junk'.
Anonymous - Fri Apr 08, 2005 5:19 pm
Post subject:
Quote:
Now I have nothing against "zimmm"

icon_cry.gif
biggrin.gif

Quote:
The point overall is not that asss is a clone of subgame. I know it's not. Psyphi's original point was actually that he didn't see that asss could do more then subgame. I think we all agree that asss can definitely do more.


Then quit jerkin each other off and SHOW him what as3 can do. what better way to prove your point?

god...
new_argue.gif
will it ever stop?

emot-10bux.gif :no zim
icon_sad.gif icon_surprised.gifh. ok.
Anonymous - Fri Apr 08, 2005 5:26 pm
Post subject:
Poof.
Anonymous - Fri Apr 08, 2005 5:44 pm
Post subject:
I realize this is a little late and no1 will probly read this but ive been bzy with school. I do not spam and advertise for bf! so i made one fucken post that bf had been updated and had a new map or w/e in the fucken lounge section of ssforums. Almost every fucken person does that to talk about their zone and im sure uve (meaning chambahs and maverick and whoever the fuck pissed me off on this topic) done it for ur shit head zone. So in closing FUCK U ALL, fucken bitches (except for psy, zim and cyan-HEY CIAN!!! tongue.gif)
Anonymous - Fri Apr 08, 2005 7:11 pm
Post subject:
abc.. Like I said I'm not going to spell shit out for you anymore. Catid is the one who told me you have help'd snruub with debugging. He truely doesn't know who the hell you are at all, just like he said. You've done everything I said you would do. Quote me some more, it only shows how truely pathetic your are. You can't think of anything original to diss me on so you just quote me and try and give it a different meaning. I'm looking at this page and all I see on your posts to me, is quotes. You truely think everyones that stupid where they need you to post what I've already said? Enough of this bullshit. Theres nothing you can quote anymore thats worth responding to. Now go on and quote me some more so you can feel like the man you've never felt like offline. Take the last word. Just know you didn't because the person you intended it for is a bigger man then you and walked away. You are nothing more then a fly on the wall to me now. This is a waste of my time, I have a zone to run.


Atleast we agree on one thing, chambahs definitly has some sexual issues. Afterall he's still wearing that skirt and cheerleading for you.
Anonymous - Fri Apr 08, 2005 7:36 pm
Post subject:
lol thats a good one, skirt, cheerleading...lol i dont cheerlead, i support the person who i think is right which would be cyan, all this talk is over nothing anyway, just some flaming over some dead beat zone (waits for the flame)
D1st0rt - Fri Apr 08, 2005 11:36 pm
Post subject:
Smong wrote:
[..]

One of my first modules was autobrick, which I used to protect spawn areas from enemy fire. With subgame you can't control the direction a brick is placed so a bot would only work if you tailored the map too (since bricks align to the nearest tile, else random).

You also have more control over balls/flags/points. Golf and pacman are two examples that can be done nicely with asss.


Smong owns you all, you should listen when he speaks.

How about custom staff levels staff chat, player to player file transfers?

Now, lets go through the command list on the asss userguide to see what you can't do in subgame


Some of these can be done with bots after a little bit of work, but these are just what comes with it out of the box; there is infinite possibility to add whatever you want.
Anonymous - Sat Apr 09, 2005 3:17 pm
Post subject:
and you forgot alot of other ones that im not allowed to tell icon_razz.gif
newb - Sat Apr 09, 2005 3:56 pm
Post subject:
55cent wrote:
I do not spam and advertise for bf! so i made one fucken post that bf had been updated and had a new map or w/e in the fucken lounge section of ssforums


Uh, yes you did. As SOS said - "I suppose the map is in caps as well?"

You don't even know how to spell correctly when you advertise. God, you should be given SysOp for that.

55cent wrote:
Almost every fucken person does that to talk about their zone


Yes they do, but they never EVER spammed it, mispelt it like you have. They don't repeatly type it in caps you know. By the way, "Almost every" - No. Definatly not.

55cent wrote:
and im sure uve (meaning chambahs and maverick and whoever the fuck pissed me off on this topic) done it for ur shit head zone
.

Uh, chambahs is annoying, but I don't think he has ever advertised his/someones zone like you have.

55cent wrote:
So in closing FUCK U ALL, fucken bitches (except for psy, zim and cyan-HEY CIAN!!! tongue.gif)


Uh, excuse me, who do you think you are saying "FUCK U" to everyone on this board except those 3? Does your post make you feel high and supreme?

You don't run this joint, so don't even start to call us bitches.

Gtfo kid, grow some hair on your balls and grow up.
Anonymous - Sun Apr 10, 2005 5:34 pm
Post subject:
newb u fucken 13 year old dont be telling any1 here to fucken grow up, and do you even know wat spam means?spam is nonstop repitition of the same thing. Now if i made like a 1000 posts about bf all saying the same thing, that is spam. How is me making one post and capitalizing certain words such as the zone name and "awesome map" spamming?god i fucken hate when idiots talk about shit they dont know.
1stStrike - Sun Apr 10, 2005 6:57 pm
Post subject:
Ok kids, take a chill pill.
Solo Ace - Sun Apr 10, 2005 10:43 pm
Post subject:
icon_biggrin.gif 1stStrike to the rescue!
Cyan~Fire - Sun Apr 10, 2005 10:51 pm
Post subject:
The Free On-line Dictionary of Computing wrote:
spam
1. <messaging> (From Hormel's Spiced Ham, via the Monty Python "Spam" song) To post irrelevant or inappropriate messages to one or more Usenet newsgroups, mailing lists, or other messaging system in deliberate or accidental violation of netiquette.

Violation of netiquette? Sorry, 55cent, as much as I love you, I think your post was spam. icon_sad.gif
Anonymous - Mon Apr 11, 2005 9:39 am
Post subject:
GG lol nuff said
CypherJF - Mon Apr 11, 2005 9:53 am
Post subject:
I just want to say:
?set soccer:ballcount:#

works just fine for me tongue.gif
Cyan~Fire - Mon Apr 11, 2005 4:59 pm
Post subject:
?quickfix is a little more automated.
Anonymous - Mon Apr 11, 2005 5:03 pm
Post subject:
but technically it wasnt spam, cuz its not like i went into politcal discussion in ssforums and started talking about bf, i went to the lounge or zone discussion or something, and last i checked in lounge u could write about anything involving a zone, so its not useless cyan tongue.gif
Anonymous - Mon Apr 11, 2005 5:09 pm
Post subject:
im right too cyan....

2. (A narrowing of sense 1, above) To indiscriminately send
large amounts of unsolicited e-mail meant to promote a
product or service

5. <chat, games> (A narrowing of sense 1, above) To flood any
chat or forum or Internet game with purposefully annoying
text or macros.

And since my post was in the Lounge on ssforums, its not necessarily useless, and cannot be called spam tongue.gif
Cyan~Fire - Mon Apr 11, 2005 5:48 pm
Post subject:
Just because there are multiple definitions doesn't mean the first doesn't apply.
Anonymous - Mon Apr 11, 2005 8:11 pm
Post subject:
i didnt say it doesnt, notice i said "im right too", but this basically proves it cant be called spam and newb is just some 13 year old prick
D1st0rt - Mon Apr 11, 2005 9:46 pm
Post subject:
I believe we are getting a tad off topic sa_tongue.gif
Purge - Mon Apr 11, 2005 9:52 pm
Post subject:
D1st0rt wrote:
I believe we are getting a tad off topic sa_tongue.gif


It's been off topic for quite a while. icon_wink.gif
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