Code: Show/Hide #Guessing Game By Chambahs #3-2-05 from asss import * chat = get_interface(I_CHAT) stats = get_interface(I_CHAT) prng = get_interface(I_PRNG) def count_players(arena): players = [ 0 ] def cb_count(p): if p.arena == arena: players[0] += 1 for_each_player(cb_count) return players[0] def c_start(cmd, params, p, targ): if int(params)> 0: p.arena.guess_reward = int(params) else: p.arena.guess_reward = 1000 if players > 0: chat.SendArenaMessage(p.arena, "The Number Game has Started!! Pick a Number between 0 and 100") chat.SendArenaMessage(p.arena, "Whoever gets the number first wins " + p.arena.guess_reward + " points!") chat.SendArenaMessage(p.arena, "GO GO GO GO!!!!") p.arena.guess_number = prng.Number(1, 100) elif players < 0: chat.SendArenaMessage(arena, "There arent enough people to play this game") arena.guess_gameover = 0 def guess(p, mtype, sound, to, freq, text): if p.arena.guess_gameover == 1: #pass if mtype == MSG_PUB: value = 0 try: value = int(text) except: pass if value > 0 and value < 100: if value > p.arena.guess_number: chat.SendMessage(p, "Too High") elif value < p.arena.guess_number: chat.SendMessage(p, "Too Low") elif value == p.arena.guess_number: chat.SendMessage(p, "YOU WIN!") chat.SendArenaMessage(p.arena, p.name + " has won the guessing game with the number of " + p.arena.guess_number + " !!!") chat.SendArenaMessage(p.arena, p.name + " has been rewarded with " + p.arena.guess_reward + " points") stats.IncrementStat(p, STAT_FLAG_POINTS, p.arena.guess_reward) arena.guess_gameover = 1 cmd1 = add_command("gstart", c_start) cb1 = reg_callback(CB_CHATMSG, guess) |
Code: Show/Hide #Guessing Game By Chambahs
#3-2-05 from asss import * chat = get_interface(I_CHAT) stats = get_interface(I_CHAT) # ahem prng = get_interface(I_PRNG) def count_players(arena): players = [ 0 ] def cb_count(p): if p.arena == arena: players[0] += 1 for_each_player(cb_count) return players[0] def c_start(cmd, params, p, targ): if int(params)> 0: p.arena.guess_reward = int(params) else: p.arena.guess_reward = 1000 if players > 0: chat.SendArenaMessage(p.arena, "The Number Game has Started!! Pick a Number between 0 and 100") chat.SendArenaMessage(p.arena, "Whoever gets the number first wins " + p.arena.guess_reward + " points!") chat.SendArenaMessage(p.arena, "GO GO GO GO!!!!") p.arena.guess_number = prng.Number(1, 100) elif players < 0: chat.SendArenaMessage(arena, "There arent enough people to play this game") arena.guess_gameover = 0 def guess(p, mtype, sound, to, freq, text): if p.arena.guess_gameover == 1: pass if mtype == MSG_PUB: value = 0 try: value = int(text) except: pass if value > 0 and value < 100: if value > p.arena.guess_number: chat.SendMessage(p, "Too High") elif value < p.arena.guess_number: chat.SendMessage(p, "Too Low") elif value == p.arena.guess_number: chat.SendMessage(p, "YOU WIN!") chat.SendArenaMessage(p.arena, p.name + " has won the guessing game with the number of " + p.arena.guess_number + " !!!") chat.SendArenaMessage(p.arena, p.name + " has been rewarded with " + p.arena.guess_reward + " points") stats.IncrementStat(p, STAT_FLAG_POINTS, p.arena.guess_reward) arena.guess_gameover = 1 #else: # chat.SendMessage(p, "Please pick a number between 0 and 100") # maybe add this? I don't know if prng.Number(1, 100) excludes this already though cmd1 = add_command("gstart", c_start) cb1 = reg_callback(CB_CHATMSG, guess) |
Code: Show/Hide if mtype == MSG_PUB: |
Code: Show/Hide #Guessing Game By Chambahs and Smong #3-2-05 from asss import * chat = get_interface(I_CHAT) stats = get_interface(I_STATS) prng = get_interface(I_PRNG) def count_players(arena): players = [ 0 ] def cb_count(p): if p.arena == arena: players[0] += 1 for_each_player(cb_count) return players[0] def c_start(cmd, params, p, targ): try: p.arena.guess_reward = int(params) if p.arena.guess_reward < 0: p.arena.guess_reward = 1000 except: p.arena.guess_reward = 1000 players = count_players(p.arena) if players > 1: chat.SendArenaMessage(p.arena, "The Number Game has started!! Pick a number between 0 and 1000.") chat.SendArenaMessage(p.arena, "Whoever gets the number first wins %d points!" % p.arena.guess_reward) chat.SendArenaSoundMessage(p.arena, SOUND_GOAL, "GO GO GO GO!!!!") p.arena.guess_number = prng.Number(1, 1000) elif players < 2: chat.SendArenaMessage(p.arena, "There arent enough people to play this game.") p.arena.guess_gameover = 0 def c_help(cmd, params, p, targ): """\ Module: <py> guess Args: [<reward>] This command starts a guessing game in the current arena. The default reward is 1000 points. """ cmd1 = add_command("gstart", c_start) def chatmsg(p, mtype, sound, to, freq, text): try: if p.arena.guess_gameover == 1: return except: return if mtype == MSG_PUB: value = 0 try: value = int(text) except: pass if value > 0 and value < 1000: if value > p.arena.guess_number: chat.SendMessage(p, "Too high.") elif value < p.arena.guess_number: chat.SendMessage(p, "Too low.") elif value == p.arena.guess_number: chat.SendMessage(p, "YOU WIN!") chat.SendArenaMessage(p.arena, p.name + " has won the guessing game with the number of %d !!!" % p.arena.guess_number) chat.SendArenaMessage(p.arena, p.name + " has been rewarded with %d points" % p.arena.guess_reward) stats.IncrementStat(p, STAT_FLAG_POINTS, p.arena.guess_reward) p.arena.guess_reward = 0 p.arena.guess_gameover = 1 cb1 = reg_callback(CB_CHATMSG, chatmsg) |