and when I go in I can't use *aa or other sysop commands. Is there another file I have to change somewhere?
Dr Brain - Thu Jan 06, 2005 12:53 pm
Post subject:
?passwd <yourpass>
and log back in.
Bak - Thu Jan 06, 2005 2:07 pm
Post subject:
nice, it works
now my next question is why did I have to do that?
Dr Brain - Thu Jan 06, 2005 2:22 pm
Post subject:
Autologin doesn't work on non-authed players.
You either have to set up a biller, or add yourself to another auth module. In this case, the other auth module was auth_file and ?passwd adds you to it.
Grelminar - Fri Jan 07, 2005 2:17 am
Post subject:
Dr Brain is basically right. Let me see if I can explain it in more words:
Only "authenticated" players get powers based on their name. You get "authenticated" by giving the correct password to an authentication module. The intent is to prevent someone from logging in with a sysop's name and getting their powers, without knowing a password. This means that if you're using auth_file (which is probably true if you're not using a biller), and you haven't set a password, auth_file has no way of knowing if you have the correct password, so it lets you play but not get powers.
The conclusion of all this is: You need to make sure any name that you put in staff.conf has a password set (either by creating an account for the name on a biller, or using ?passwd with auth_file). Actually, you should probably do both, since the server will fall back to using auth_file if the biller is down.
CypherJF - Fri Jan 07, 2005 3:17 am
Post subject:
I had that same question before; if the ASSS site ever got an FAQ site, this should definately be one of them.
ExplodyThingy - Fri Jan 07, 2005 3:40 pm
Post subject:
Thusly?
http://explody.ssihosting.com/asss/faq/
CypherJF - Fri Jan 07, 2005 8:23 pm
Post subject:
nice. i'm sure there are more FAQ for it out there...