Bot Questions - Possible of delaying the victory of a flag game without AS3? Anonymous - Sat Jan 01, 2005 12:15 pm Post subject: Possible of delaying the victory of a flag game without AS3?
Possible of delaying the victory of a flag game without AS3?
I was wondering, if a plugin could be created that would delay the victory of a flaggame after all flags were captured, and dropped, and there was a interval of 120 seconds before the game was actually won.
Solo Ace - Sat Jan 01, 2005 12:20 pm Post subject:
I don't think so.
Anonymous - Sat Jan 01, 2005 12:23 pm Post subject:
Thats wat SOS said, not even the possiblity of bots some how?
Anonymous - Sat Jan 01, 2005 12:24 pm Post subject:
Thats wat SOS said, not even the possiblity of bots some how?
Purge - Sat Jan 01, 2005 12:53 pm Post subject:
Why did you post twice? Solo Ace - Sat Jan 01, 2005 12:54 pm Post subject:
A bot would do that how?
I think you'd need ASSS for it if you really want to do it, but I guess bots can't save you now.
CypherJF - Sat Jan 01, 2005 2:37 pm Post subject:
I don't know if it's due to lag, but.. I could have sworn I've seen zones that there is a few second delay when all flags are owned & dropped that they win... Like there was enough time for us, if we were right there. to grab them and stop the flag win... after they dropped it...
Bak - Sat Jan 01, 2005 3:54 pm Post subject:
keep one neuted flag outside of the arena at all times and "emulate" the flag behavior using the bot... ie: play the victory music when a team has all the flags that are in play.
Then you can control just about any aspect you want of the flag game.
Anonymous - Sat Jan 01, 2005 4:30 pm Post subject:
so after all flags are dropped get bot to pick up last flag after the delaying time is up?
Bak - Sat Jan 01, 2005 5:03 pm Post subject:
or just do rewards manually and you can control the rewards however you want. That would work too... if the bot drops a team owned flag.
D1st0rt - Sun Jan 02, 2005 1:24 am Post subject:
we had a setting like that in Hyperspace, but unfortunately that was as3