General Questions - Mods don't have to *<login> to use *commands - Problem SleepEKat - Fri Nov 19, 2004 1:59 pm Post subject: Mods don't have to *<login> to use *commands - Problem
Sysops have to *password to login to use server commands.
Moderators do not.
I've been scouring the config files, but can't seem to find a value which will make mods have to enter their *password.
I do have it set so the *commands are only functional if a mod/smod/sysop is listed in the corresponding moderator.txt, etc etc..
How can I configure the server so it requires mods to login as well?
CypherJF - Fri Nov 19, 2004 4:05 pm Post subject:
ValidateMod or something like it in server.ini
SleepEKat - Fri Nov 19, 2004 4:13 pm Post subject:
thanks Cypher!!
SleepEKat - Fri Nov 19, 2004 4:31 pm Post subject:
Actually, come to think of it, that section in the server.ini just tells whether or not the server will check whether a player logged in as a mod (for example) is listed in the moderator.txt. If that player in NOT listed, it will log commands that the player uses.
CypherJF - Fri Nov 19, 2004 4:32 pm Post subject:
I was pretty sure that mod's must enter the password in order to validate themselves to the server, which would then check the .txt...
SuSE - Fri Nov 19, 2004 4:57 pm Post subject:
if you have validation turned on and moderator password set to nothing (as in empty space, nothing), and mods on the .txt, then mods will not have to do anything to log in
this only works for mods, smods and sysops must use passwords
subgame, of course
Mine GO BOOM - Fri Nov 19, 2004 8:46 pm Post subject:
Remove every name from the moderate.txt file, and disable ValidateMod (set to 0). This will not give any user moderator powers by default.
A problem with this method, is that if someone shares the moderator password, anyone can use it, as there is not secure list of who can and cannot log into moderator powers.
Smong - Sat Nov 20, 2004 5:42 am Post subject:
[Validation]
CheckMod=0
Anonymous - Sat Nov 20, 2004 10:08 pm Post subject:
ok, thanks guys. This should give me enough info to determine the cause of the problem.