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Kill:MaxBonus:::Let's ignore these for now. Or let's not. ![]() |
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Kill:BountyRewardPercent:::Percentage of your own bounty added to your reward when you kill somebody else |
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Kill:FixedKillReward:::Fixed number of points given for any kill (regardless of bounty) (-1 = use bounty as always) |
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Misc:SaveSpawnScore:::If set to 1, will save spawn scores to arenaname.scr. If set to 0, or blank, will not create useless .scr files.
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NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti |
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AllowPubScorereset=0
AllowPvtScorereset=0 //If 1, ?scorereset will reset player's score |
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NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0 multiplier is limited by 2. |
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JackpotBroadcastPoints=0 |
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PointUpdateDiff=500 |
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CheckMod=0
CheckSMod=0 CheckSysop=0 |
template.sss wrote: |
Kill:DebtKills:::Number of kills a player must get after dying or resetting-ship before he starts getting points for kills. (0 = Normal)
Kill:NoRewardKillDelay:::If you kill the same guy twice within this amount of time, you get no points for the second kill. (in hundredths of a second) Kill:BountyRewardPercent:::Percentage of your own bounty added to your reward when you kill somebody else. Kill:FixedKillReward:::Fixed number of points given for any kill (regardless of bounty) (-1 = use bounty as always) |