lol
Code: Show/Hide printf("%i - New player entering: %s\n", Packet->Source->ScoreID, player->Name); user->SendArena("Welcome to the SSD Biller. Type ?man for a list of commands"); |
Code: Show/Hide user->SendArena("Welcome to the SSD Biller. Type ?man for a list of commands"); printf("%i - New player entering: %s\n", Packet->Source->ScoreID, player->Name); |
Code: Show/Hide [Comms]
// Should new users be asked to consider? AskNewUsers=0 |
Code: Show/Hide LUserNode * user = new LUserNode(Packet->Source, player, NULL, GetLong(Packet->Message, 70));
Packet->Source->UserList.Append(user); user->SendArena("welcome!"); user->CheckMsg(5000); // sends a message listing when they enter. printf("%i - New player entering: %s\n", Packet->Source->ScoreID, player->Name); |
Code: Show/Hide LUserNode * user = new LUserNode(Packet->Source, player, NULL, GetLong(Packet->Message, 70)); Packet->Source->UserList.Append(user); user->SendArena("Welcome to the SSD Biller. Type ?man for a list of commands"); user->CheckMsg(10000); printf("%i - New player entering: %s\n", Packet->Source->ScoreID, player->Name); user->SendArena("Welcome to the SSD Biller. Type ?man for a list of commands"); |
| CypherJF wrote: |
| Oh rather, sorry. That message will only appear when they are new to the biller - not when they're just logging in. That's why. |
| Contempt+ wrote: |
| Ok.. I've tried just about ever place that has "player entering", "new player", "new player connected", "player connected".. |