Code: Show/Hide struct /* 4 bytes */
{ u32 type : 8; /* 0x0F */ u32 ExactDamage : 1; u32 HideFlags : 1; u32 NoXRadar : 1; u32 SlowFrameRate : 3; u32 DisableScreenshot : 1; u32 MaxTimerDrift : 3; u32 DisableBallThroughWalls : 1; u32 DisableBallKilling : 1; u32 _padding : 12; } bit_set; |
Code: Show/Hide struct /* 4 bytes */
{ u32 type : 8; /* 0x0F */ u32 ExactDamage : 1; u32 HideFlags : 1; u32 NoXRadar : 1; u32 SlowFrameRate : 3; u32 DisableScreenshot : 1; u32 MaxTimerDrift : 3; u32 _unknown: 1; u32 DisableBallThroughWalls : 1; u32 DisableBallKilling : 1; u32 _padding : 11; } bit_set; |
Code: Show/Hide if ((pos->status & STATUS_ANTIWARP) && mapdata->InRegion(p->arena,"NoAnti",p->position.x / 16,p->position.y / 16))
{ // player has anti on in NoAnti pos->status = pos->status & (STATUS_ANTIWARP ^ 0xFF); } |
Mine GO BOOM wrote: |
I believe it only works in the newest Continuum releases. As to which one, I'd try with 0.39 pr3 and work your way back. |