D1st0rt wrote: |
you can't scorereset |
Code: Show/Hide persist->EndInterval(NULL, arena, INTERVAL_RESET) |
Code: Show/Hide ResetScores(...) |
Grelminar wrote: |
I disagree that not supporting all subgame commands will have any affect on asss adoption. It's easy for human mods to learn the differences, so it could only affect bots. It seems to me that if a zone wants to switch, modifying their bots to use a few new commands would be one of the easier things to worry about. And using bots with asss is only a short-term solution anyway, while they work on integrating whatever their bots did into asss with modules.
Btw, I know the state of documentation is kind of pitiful. I'm working on it, slowly, so it might be a few weeks before I have anything to present. |
Mr Ekted wrote: |
I would hope that you will be hosting the current binaries somewhere for each OS. It's silly to make every zone go through that BS. Is there a Windows build for ASSS that is Catid/MGB-untouched? |
Mr Ekted wrote: |
Ending something should not be linked in any way to scores at the API level. |
Cyan~Fire wrote: |
There should be a difference between server and client commands. |
CypherJF wrote: |
I don't understand why ASSS doesnt follow subgame commands |
D1st0rt wrote: |
Is that stuff in pymod.c? |
Mr Ekted wrote: |
Is there a Windows build for ASSS that is Catid/MGB-untouched? |
Grelminar wrote: |
[..]Would it be less confusing if I called it StartInterval instead? |
Mr Ekted wrote: |
What am I missing? |
Smong wrote: |
can you then retrieve total kills ever and total kills since last reset (or a specific reset)? |