I may be wrong as HS prizes bricks, which come after the missing multiprize #.
OT: Aargh, these [.code.] tags not working properly in preview mode are so annoying.
Edit: meh, the post is narrower than my browser window. [.color.] tag is broken, and it says I can post this as a sticky o_O.
Grelminar - Thu May 06, 2004 10:04 pm
Post subject:
Nice catch on the missing PRIZE_MULTIPRIZE.
The other two suggestions seem reasonable. I originally didn't do a CB_GREEN because I figured it would be called too often, but that's probably not a good reason not to support it.
Letting kill callbacks set the kill prize with an extra int pointer in the args sounds like the best solution. It'll default to a random value provided by clientset, of course. I think module ordering issues aren't really a big deal here, because you shouldn't be loading two modules that both try to set that value anyway.
I'll try to do all these soon.