Dunno!
| template.sss wrote: |
| Bullet:BulletDamageLevel:::Maximum amount of damage that a L1 bullet will cause. Formula; damage = squareroot(rand# * (max damage^2 + 1))
Bullet:BulletDamageUpgrade:::Amount of extra damage each bullet level will cause Bullet:BulletAliveTime:::How long bullets live before disappearing (in hundredths of a second) Bullet:ExactDamage:0:1:If damage is to be random or not (1=exact, 0=random) |