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General Questions - Bombs and walls

Anonymous - Wed Apr 07, 2004 7:45 am
Post subject: Bombs and walls
You know if the speed of a secondary weapon (bomb) is too high in subspace, they can pass walls. Is there a way to create a CFG with very-very-very fast bombs and make the pass-wall-trick (it's actually a bug, isn't it?) impossible?
Dr Brain - Wed Apr 07, 2004 10:39 am
Post subject:
Really thick walls, or put the velocity under 15,000.
Mine GO BOOM - Wed Apr 07, 2004 10:45 am
Post subject:
No, because its the way the client is designed. It does not check for wall consistency between its update frames. It only checks to see, if during this update, the item in question is sitting on a wall.

Continuum could have easily added a little check to see if you passed an object between the update frames if the velocity is insanely high, but that is a waste of resources. In 99% of the zones out there, it won't happen, ever, so why build in extra checks for it?
Anonymous - Wed Apr 07, 2004 1:31 pm
Post subject:
So this means settings like that are simply impossible.
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