General Questions - why my score.dat and user.dat wont store data Anonymous - Thu Mar 25, 2004 11:09 am Post subject: why my score.dat and user.dat wont store data
i use shift+f12 to close ms dos app
only the squad.dat store data. the score.dat and user.dat wont store data
why? help me
this is my setting on server.ini
[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=60000
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater
//so ?cheater {text} will send to online mods
AllowPubScorereset=1
AllowPvtScorereset=1
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=0
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=survivor24.lvl
//Change to your map file name
Port=1000
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
ServerIP=10.1.4.137
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in
[Billing]
LogMessages=0
IP=127.0.0.1
Password=2222
//What is the billing pw in the subbill.ini
ServerName=test
//Zone name
Port=185
ServerId=1000
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=1000
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=3200
and the setting for subbill.ini
[Misc]
AllowNewUsers=1
SysopPassword=123
//Change to Billing Sysop Password, usless anyways..
BillingPassword=2222
//Change this to whatever you want, also match it with the server.ini [Billing] section too
MaxQueueForLogin=50
LowPriority=0
KickOutDelay=24000
Port=185
Cyan~Fire - Thu Mar 25, 2004 11:47 am Post subject:
What does it display on your subgame window after "Attempting to connect to billing server..."?