And I lost all my bookmarks.
JoWie - Wed Feb 25, 2004 5:29 pm
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:<
hmm can you tell me the login procedures? (and the other commands
), i know you wrote a java chatnet client.
Smong - Thu Feb 26, 2004 1:23 pm
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There is a file called 'simple-chat.txt' in the doc directory. You can get the latest version from sscx.net/asss.
CypherJF - Sun Aug 15, 2004 9:28 pm
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needs a fix:
server sends:
MSG:FREQ:name:msg
s/b
MSG:FREQ:freq#:msg
D1st0rt - Mon Aug 16, 2004 10:48 am
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but then how do you know who sent it?
CypherJF - Mon Aug 16, 2004 3:48 pm
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The server does it for you...
Mine GO BOOM - Mon Aug 16, 2004 4:10 pm
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The goal was that at some point in the future, you won't get their 'real' freq, and that it would go through a hash so chatters can't say "lol, their private freq is 590". And since that hash would be a one-way street, so instead of having the server remember it, you would instead say "give a team message to Bob's team."
How I'd expect the future hash to work, would be that the server would create a random number, stored in your player array. Then, your name, that random number, and the real freq's number, would go through some hash to output a number between 0 and 32667, then adds 100 to it, so it can never conflict with a public freq.
Grelminar may have a different idea, but this is how I see it being handled in the near future.
Bak - Tue Aug 17, 2004 2:20 am
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or you can just assign priv freqs numbers starting at 10k in the order that they come up in the playerlist... and do that team message to bob's team thing