Server Help

General Questions - Need major server help here guys. :\

Anonymous - Mon Feb 23, 2004 11:57 pm
Post subject: Need major server help here guys. :\
I am running a server on a Win2k machine with the following specs:

AMD Athlon @ 1.4 GHz
479MB DDR-SDRAM

At 5 players the server brought my comp down to its knees (100% CPU usage) between CSRSS.EXE, Subbill.exe, and Subgame2.exe.

This seems a little ridiculous to me and I am wondering if there is something that can be done about this. I should be able to host 5 players for a game like this, it doesn't strike me as a program that should require these kinds of resources.

I tried to mess around with Subbill.exe after reading some things in the forum, but after Subbill.exe toned down, Subgame2.exe shot up to 70% while it wrestled with CSRSS.EXE.

Any help would be useful, thank you.
50% Packetloss - Tue Feb 24, 2004 3:37 am
Post subject:
In server.ini under [Sleep] change SleepTime=0 to something like 5 or 10
That may fix the problem

Also catid's billing server seems to use less cpu that subbill. You can try that out. http://catid.ssihosting.com its called subbill2
Cyan~Fire - Tue Feb 24, 2004 4:51 pm
Post subject:
That's very odd. Is your zone super or anything?
Anonymous - Tue Feb 24, 2004 7:03 pm
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It's a straight unzip of the latest server, pure defaults except for the settings that I must alter (passwords, etc).

I have no idea what's up. icon_sad.gif

As soon as the server starts, Subgame2.exe and CSRSS.EXE sky rocket and grind the comp at 100% CPU usage.

I am not running anything else.

@ 50% Packetloss:

Which do you recomment? 5 or 10? tongue.gif

And I will give catid's billing a shot. Thanks.
Cyan~Fire - Wed Feb 25, 2004 4:10 pm
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Are you sure it's subgame that's using the resources? Subbill.exe has a problem with CPU usage, but I've never seen subgame use more than 5% of my 1.2gHz CPU.
Anonymous - Wed Feb 25, 2004 6:34 pm
Post subject:
As it sits now, System Idle is at 99.

Once Subbill and Subgame2 start up, Subbill and CSRSS climb to 50, 60, 70 and seesaw with eachother while Subgame2 stays at around 20-30.

If I set that priority option in Subbill.ini to 1, it stays at 0 and Subgame2 flies up to 70 and seesaws with CSRSS
Donkano - Wed Feb 25, 2004 6:36 pm
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Jeff, I have something similar to this on my 266 MHz comp. It ran everything nicely, until 1 day I was d/ling hacking utilities and I think I accidentaly gave myslef a virus and now I can't unzip anything or go in to any games, it puts the CPU down to the grinding stone at 100% in less than 1 second. Perhaps you got a virus? Go to http://www.mcafee.com/ and get a free computer virus scan.
Anonymous - Wed Feb 25, 2004 7:34 pm
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Ran a virus scan with the latest definitions using Norton Antivirus 2003.

Nothing was picked up.

This is like a fresh install of 2k too. Like only just over a week old.
Anonymous - Wed Feb 25, 2004 7:41 pm
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yeah i have the same problem subgame takes up like 50% cpu on 1ghz but i guess it's probably cause windows xp blows
CypherJF - Wed Feb 25, 2004 8:56 pm
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I had this issue w/ XP, change the sleep time, and i cant remember but i know in XP you can change the priority, which helped also; but I do remember the sleep setting worked best..
Cyan~Fire - Wed Feb 25, 2004 9:26 pm
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Then it's subbill that's causing the problem, which is pretty normal. Use SSB2 as 50% suggested.
Anonymous - Thu Feb 26, 2004 2:48 am
Post subject:
I am not using WinXP, I am using Win2k.

Which OS are you guys using that it runs so well? I would think 2k would be the only reasonable option.

Using matid's subbill 2 seems to have little impact.
CSRSS.EXE is operating at around 33 %
Subgame2.exe is hovering around 65-75 %

And what do people recomment I chance the sleep time to?
CypherJF - Thu Feb 26, 2004 3:32 pm
Post subject:
XP is based off of 2K... many similarities...
Cyan~Fire - Thu Feb 26, 2004 5:22 pm
Post subject:
Ok, you're contradicting yourself majorly here.
Jeff wrote:
Subbill and CSRSS climb to 50, 60, 70 and seesaw with eachother while Subgame2 stays at around 20-30.

Jeff wrote:
Subgame2.exe is hovering around 65-75 %


Which one am I supposed to believe? I'm assuming subbill is using most of the resources (it's the normal one). And I, personally, have never seen SSB2 use more than 2% of my CPU.
If subgame's running above 10%, there's probably something wrong with your settings.
Anonymous - Thu Feb 26, 2004 6:00 pm
Post subject:
You should believe both, because both is what happens depending on whether I have the LowPriority setting on or not.

If it's off, subbill sky rockets the CPU usage.

If it's on, subbill drops to zero, and subgame2 takes over and seesaws with csrss.

Yes I imagine it could be my settings, but it's like a straight unzip of the default server, which only the changes made in the guide on the site.
numpf - Thu Feb 26, 2004 6:19 pm
Post subject:
You really should do a search before you ask. I posted about this earlier:

http://forums.minegoboom.com/viewtopic.php?t=2317

And since I now know about the attachment feature on this board, and some people are too lazy/lost to use a hex editor, the patched subbill is in the attached zip.

-numpf
Cyan~Fire - Fri Feb 27, 2004 5:51 pm
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Don't use the patched subbill. No offence numpf, but SSB2 is just so much better than the server.zip biller.
Versetti - Fri Feb 27, 2004 6:06 pm
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Cyan~Fire wrote:
Don't use the patched subbill. No offence numpf, but SSB2 is just so much better than the server.zip biller.

Yes very true Cyan~Fire
numpf - Fri Feb 27, 2004 7:59 pm
Post subject:
Cyan~Fire wrote:
Don't use the patched subbill. No offence numpf, but SSB2 is just so much better than the server.zip biller.
Whatever, I won't run any catid SW I've seen so far. For those of us who just want the biller for local testing, this is better.

-numpf
Cyan~Fire - Sat Feb 28, 2004 1:08 pm
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Your loss.
stuperfied - Sun Feb 29, 2004 10:06 am
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Did anyone concider the fact that catid may just be subbill with the patch numpf suggests?
Dr Brain - Sun Feb 29, 2004 10:18 am
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stuperfied wrote:
Did anyone concider the fact that catid may just be subbill with the patch numpf suggests?


Nope. tongue.gif
stuperfied - Sun Feb 29, 2004 10:29 am
Post subject:
Ok, what about whether or not people are using onboard video cards?
Jeff wrote:
479MB DDR-SDRAM
Ouch, are you running both together or are you just unsure of what they are? Motherboards with combination ram have been known to blow SD and DDR sticks when used together and as a result most of the boards were recalled.
numpf - Sun Feb 29, 2004 10:33 am
Post subject:
If you'd read the other thread you'd know that what I posted is different from that distributed in server.zip by one, and only one, byte, and I told you exactly where it is. If memory serves there's also a cmd prompt command that compares files and tells you which bytes are diff so you can verify.

My loss is exactly what it isn't cyan, you are a retard. I dont need a better (or rather, more fully-featured) biller, I need something that works and isn't compiled from code with a 5000 line function in a .h

-numpf
stuperfied - Sun Feb 29, 2004 10:36 am
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Ouch!!, even i felt that one, lol. I wish I could assemble :'(
Cyan~Fire - Sun Feb 29, 2004 12:26 pm
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stuperfied wrote:
Did anyone concider the fact that catid may just be subbill with the patch numpf suggests?

No, catid is actually a real person, not a patched subbill. icon_biggrin.gif

numpf wrote:
My loss is exactly that it isn't cyan, you are a retard. I dont need a better (or rather, more fully-featured) biller, I need something that works and isn't compiled from code with a 5000 line function in a .h

1) I am not a retard. I hope all the experienced people here can testify to that.

2) Catid's biller is not only more fully-featured, it is better. SSI's biller, which many people would agree is 2nd to SSC, runs on a modified version of Catid's biller. They do not have biller problems despite the amount of use and the uptime it has had. I also ran some tests on my computer:
SSBilling2: 0 zones connected - 1.4Mb memory, 0% CPU. 1 zone connected, 1 player - 1.4Mb memory, 0-1% CPU.
subbill: 0 zones connected - 1.8Mb memory, 45% CPU. 1 zone connected, 1 player - 1.8Mb memory, 50% CPU.
Since Catid's biller appears better than subbill in every way, I'd say it is a better biller.

3) I don't like the code-in-header layout of Catid's code in SSB2 either but it works.
stuperfied - Sun Feb 29, 2004 11:52 pm
Post subject:
Cyan~Fire wrote:
No, catid is actually a real person, not a patched subbill.
tongue.gif
Where can I get it anyway?
I only ask because im lazy and couldnt be bothered searching atm, lol.tongue.gif
CypherJF - Mon Mar 01, 2004 1:37 am
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catids biller?

http://catid.ssihosting.com

make sure you get the most recent one w/ the security fixes to it...
stuperfied - Mon Mar 01, 2004 2:09 am
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Ty, Um... I think im going to need more information on what to download and what not to download when trying to run a server off a 995MHz AMD with 256MB RAM Onboard Video adjustable to 64MB shared and 56K modem.
Cyan~Fire - Mon Mar 01, 2004 6:33 pm
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stuper wrote:
and 56K modem.

You'll need a better internet connection.
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