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General Questions - continuum graphics

ULTIME X - Tue Feb 03, 2004 9:43 pm
Post subject: continuum graphics
umm anyone know exactly what file types continuum reads i know normally it reads bm2, bmp, png, and jpeg but what about like pdf?
Mine GO BOOM - Tue Feb 03, 2004 9:48 pm
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Well, as pdf isn't an image (portable document format), no. I believe that is all of them. Maybe gif (non-animated).
ULTIME X - Wed Feb 04, 2004 8:17 am
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I have adobe photoshop it lets you save images in a pdf file type
(I for got u could use gif)
SuSE - Wed Feb 04, 2004 10:20 am
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not sure if you can use 'jpeg' - you may have to use 'jpg' (might depend where, too)

and don't forget that '.bm2' is merely an extension, not an image format
ULTIME X - Wed Feb 04, 2004 8:00 pm
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OK I why does continuum distort certain png's and or gif's
SuSE - Wed Feb 04, 2004 9:11 pm
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define distort and what it is EXACTLY you did
Anonymous - Wed Feb 04, 2004 9:13 pm
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as in like colors and saving in different files like from jpg to gif
ULTIME X - Wed Feb 04, 2004 9:18 pm
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1. distort the colors look different then they appear when opened in adobe or some other image reading format

2. saved from jpg to png
D1st0rt - Wed Feb 04, 2004 9:59 pm
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png is a superior image format, in my opinion
Versetti - Wed Feb 04, 2004 10:13 pm
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Well if you try too save it as .bm2 off the Image program that might be your problem. I would first save it as a .png or a .bmp then rename the extension to a .bm2 and that should work if you wanted too make a graphic for continuum.
SuSE - Wed Feb 04, 2004 10:53 pm
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ULTIME X wrote:
1. distort the colors look different then they appear when opened in adobe or some other image reading format

2. saved from jpg to png


check your Continuum color options

by default it uses 8-bit (which often makes images that look good in 16 or 24 or 32 bit look not as good)
Mine GO BOOM - Wed Feb 04, 2004 11:29 pm
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Run your client in Windows mode. It should look pretty then.
ULTIME X - Thu Feb 05, 2004 3:29 am
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continuum is also not loading certain graphics even though is said it loaded the lvz for it

also my graphic color depth is at 16 it is really screwed up in 32 so is windowed
SuSE - Thu Feb 05, 2004 10:25 am
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maybe your .lvz is bollixed - post it
Cyan~Fire - Thu Feb 05, 2004 5:49 pm
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Don't convert from JPG to PNG, since JPG is (usually) more compressed than PNG and is lower quality. Therefore, JPG->PNG gets you same quality (distortion) and larger filesize.

Save your images in photoshop in a 256 color pallette and you'll have no color problems.
ULTIME X - Thu Feb 05, 2004 8:22 pm
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Ok thanks same thing applies to gif?
D1st0rt - Thu Feb 05, 2004 8:37 pm
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gifs only support 256 colors, so don't worry about it. As far as palettes, I find that an optimized Octree works the best for my use.
Cyan~Fire - Thu Feb 05, 2004 9:35 pm
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Don't even use GIF, it's been replaced with PNG. Continuum doesn't support animated GIFs anyway, so there's absolutely no point in using 'em.
D1st0rt - Fri Feb 06, 2004 9:55 am
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pngs are $$
Anonymous - Sat Feb 07, 2004 5:32 am
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Since we're on the topic of distorted colors, can you(or anyone) tell me why I can never save tilesets with the same colors I have in photoshop? I use tileedit still to paste my tileset in and then save. I know the color pallete probably isn't right, but how do I change this? Or get a pallete with the right colors...

And what's the best tile editing program to use? I tried FACTS but that thing is confusing beyond belief, i'd need an explanation.

Last question, How can I put text on the map? (like in the zone Desert Storm)

A lot of newbish questions, but I never figured out this and i'm old school and just stuck with the tile edit and SSME tongue.gif

Thank youuuu
SuSE - Sat Feb 07, 2004 12:33 pm
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Photoshop (or whatever) is best for tiles

to see what your tiles will look like in the sspalette, I think you can just paste them onto a screenshot .bmp

for text on a map, use FACTS & Photoshop (or whatever)

just convert a .lvl to .bmp (or make a new .bmp), open the .bmp in Photoshop (or whatever), make a new image, type in what you want (with 'none' to style the font), flatten that image and paste it into the .bmp

then convert the .bmp to .lvl
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