check your Continuum color options
by default it uses 8-bit (which often makes images that look good in 16 or 24 or 32 bit look not as good)
Mine GO BOOM - Wed Feb 04, 2004 11:29 pm
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Run your client in Windows mode. It should look pretty then.
ULTIME X - Thu Feb 05, 2004 3:29 am
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continuum is also not loading certain graphics even though is said it loaded the lvz for it
also my graphic color depth is at 16 it is really screwed up in 32 so is windowed
SuSE - Thu Feb 05, 2004 10:25 am
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maybe your .lvz is bollixed - post it
Cyan~Fire - Thu Feb 05, 2004 5:49 pm
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Don't convert from JPG to PNG, since JPG is (usually) more compressed than PNG and is lower quality. Therefore, JPG->PNG gets you same quality (distortion) and larger filesize.
Save your images in photoshop in a 256 color pallette and you'll have no color problems.
ULTIME X - Thu Feb 05, 2004 8:22 pm
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Ok thanks same thing applies to gif?
D1st0rt - Thu Feb 05, 2004 8:37 pm
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gifs only support 256 colors, so don't worry about it. As far as palettes, I find that an optimized Octree works the best for my use.
Cyan~Fire - Thu Feb 05, 2004 9:35 pm
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Don't even use GIF, it's been replaced with PNG. Continuum doesn't support animated GIFs anyway, so there's absolutely no point in using 'em.
D1st0rt - Fri Feb 06, 2004 9:55 am
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pngs are $$
Anonymous - Sat Feb 07, 2004 5:32 am
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Since we're on the topic of distorted colors, can you(or anyone) tell me why I can never save tilesets with the same colors I have in photoshop? I use tileedit still to paste my tileset in and then save. I know the color pallete probably isn't right, but how do I change this? Or get a pallete with the right colors...
And what's the best tile editing program to use? I tried FACTS but that thing is confusing beyond belief, i'd need an explanation.
Last question, How can I put text on the map? (like in the zone Desert Storm)
A lot of newbish questions, but I never figured out this and i'm old school and just stuck with the tile edit and SSME
Thank youuuu
SuSE - Sat Feb 07, 2004 12:33 pm
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Photoshop (or whatever) is best for tiles
to see what your tiles will look like in the sspalette, I think you can just paste them onto a screenshot .bmp
for text on a map, use FACTS & Photoshop (or whatever)
just convert a .lvl to .bmp (or make a new .bmp), open the .bmp in Photoshop (or whatever), make a new image, type in what you want (with 'none' to style the font), flatten that image and paste it into the .bmp
then convert the .bmp to .lvl