ASSS Questions - ASSS Manual AlphaBoB - Thu Sep 11, 2003 4:47 pm Post subject: ASSS Manual
Grel, if you want someone to write an extensive ASSS manual on setting it up, configuring it, differences from SubGame, etc. I'd be more than willing to do so. In fact, I've already started. I can get it in tons of formats:
OpenOffice.org 1.1 (.sxw)
Word 6.0, 95, 97, 2000, and XP (.doc)
Rich Text Format (.rtf)
Plain Text Document (.txt)
StarWriter 3.0, 4.0, and 5.0 (.sdw)
HTML (.html)
XML (.xml)
Adobe Acrobat PDF (.pdf)
and I can include information about setting it up, configuring it, modules, commands, files, the new features, the capability manager, etc.
I don't exactly care if you say yes or no, I'm still making it anyways, and I'm probably going to put it on my site.
Mine GO BOOM - Thu Sep 11, 2003 5:52 pm Post subject:
Ever played with Tex at all? It outputs to almost every format, and what everything in ASSS is already written in.
Feel free to make it. If its good, he'll probably add it into the core package. If it sucks, it will probably be added here.
Grelminar - Thu Sep 11, 2003 8:51 pm Post subject:
Maybe you should try adding to the user guide I've already written instead of starting from scratch? I can give you the LaTeX source if you're interested.
Mine GO BOOM - Thu Sep 11, 2003 8:54 pm Post subject:
Why don't you release the LaTeX source with the packages, as when I was looking over them 2 months ago, there wasn't anything hidden in it at all.
AlphaBoB - Fri Sep 12, 2003 4:30 pm Post subject:
Yes, I will start with your already-started LaTeX source, just attach. If it's too big to attach, (or not a good file type) you could either compress it or send it to me at kcismybud@hotmail.com. Thanks!
By the way, I already have MiKTeX, and was thinking about using it. Do you use another... "TeX-er?" that might be easier to use? MiKTeX has about 300 directories and it's impossible to find anything anywhere.
Edit: For now, while I'm waiting for the LaTeX source, I'm just copy+pasting the stuff into LaTeX format.
Edit again: So far I've gotton just a little past the "conf contains configuration files that affect the server ......" It's a slow business, converting from HTML to TeX, although I'm sure there's a program to do it.
Edit again (3rd): Grelminar is on ICQ, he says he'll send me the .tex file; I'll attach it here if he doesn't.
AlphaBoB - Sun Sep 14, 2003 2:43 am Post subject:
Ahh okay Grelminar's got my edited copy. I added a section on installing and configuring ASSS as well as edited nearly every single section a little bit.
Okay I confess I added myself to the acknowledgements section
There were a few really funny spots in the help sections of the source code, such as here:
"Targets: none\n"
...
if (target->type != T_PLAYER)
chat->SendMessage(p, "You must target a player.");
Mine GO BOOM - Sun Sep 14, 2003 3:08 pm Post subject:
Lets see you make a project that works and is pretty big like that, with only one or two other people every so often looking over the source and testing it out, and go without any major bugs.
[/joking] Yeah, stuff like that happens. Thats the idea of open-source though. You can fix stuff like that easily if more than one person doing it.
i88gerbils - Tue Sep 16, 2003 2:00 pm Post subject:
I think a man entry would be sufficient if paired with a .pdf for windows-users.
AlphaBoB - Wed Sep 17, 2003 6:26 pm Post subject:
It is a PDF, so Windows users can see it, and people are working on compiling asss for Windows users too.
pixelsoft - Thu Sep 18, 2003 7:32 am Post subject:
ASSS for windows too?
hmm and continuum will die?
D1st0rt - Tue Dec 30, 2003 5:25 pm Post subject:
no, continuum is the client