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General Questions - 3rd ? from NastyRabbit: Clarification of BBombDamagePercent

NastyRabbit - Sun Aug 10, 2003 8:48 pm
Post subject: 3rd ? from NastyRabbit: Clarification of BBombDamagePercent
BBombDamagePercent 1000<

% of normal damage applied to a bouncing bomb. 0=0% 1000=100% 2000=200%


Could I make bombs weaker after a bounce, using Negative #'s?

Example: BBombDamagePercent -500< would make bombs 50% less powerful after a bounce

Is this correct?
SuSE - Sun Aug 10, 2003 9:10 pm
Post subject:
try it and see
NastyRabbit - Sun Aug 10, 2003 9:25 pm
Post subject:
ac_tellme.gif
No one comes into my zone because it is never up and still under construction. I need some one to test this with don't I? Can I test this alone?
Cyan~Fire - Sun Aug 10, 2003 9:46 pm
Post subject:
I will if you like.
I'm either working on my zone (Total Annihilation) or in SSCI Hyperspace, if I'm on continuum (about 5-9 on and off, weekdays), catch me.
Anonymous - Sun Aug 10, 2003 10:36 pm
Post subject:
Cyan~Fire wrote:
I will if you like.
I'm either working on my zone (Total Annihilation) or in SSCI Hyperspace, if I'm on continuum (about 5-9 on and off, weekdays), catch me.


Cool man, I'll look you up. Thank you.
Cyan~Fire - Mon Aug 11, 2003 4:37 pm
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Whoops 17-21 Eastern. Stupid of me icon_razz.gif
Erf - Mon Aug 11, 2003 7:21 pm
Post subject: Re: 3rd ? from NastyRabbit: Clarification of BBombDamagePerc
NastyRabbit wrote:

Could I make bombs weaker after a bounce, using Negative #'s?

Example: BBombDamagePercent -500< would make bombs 50% less powerful after a bounce

Is this correct?


no, that would make it do -150% damage, 500 would be equivalent to 50%
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