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General Questions - Lingering Repels?

Katie - Thu Jul 10, 2003 4:47 pm
Post subject: Lingering Repels?
I understand what the repel settings are/do, but I had different plans for my repels. What I'd like is to have the repel act as sort of a "shield" for the player using it. The repel lasts 5 seconds, and even after the animation is gone, it continues to repel anything within the distance specified. Any ideas?
Smong - Thu Jul 10, 2003 5:00 pm
Post subject:
[Repel]
RepelSpeed=1
Making 0 turns bombs into mines, and you can't be having that.
Katie - Thu Jul 10, 2003 5:05 pm
Post subject:
but what about it lasting 5 seconds?
Smong - Thu Jul 10, 2003 5:42 pm
Post subject:
[Repel]
RepelTime=500
I thought you said you knew what the settings did?
Katie - Thu Jul 10, 2003 5:43 pm
Post subject:
I do, but perhaps I didn't explain it clearly. Say I have a 20 second repel. After I use the repel, if I charge someone, I want them to be bumped back by my repel, which, logically thinking, should still be going.
Katie - Thu Jul 10, 2003 5:44 pm
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Oh and repelspeed=1 STILL changes them to bombs, so I just put it to 100. That part works fine.
Smong - Thu Jul 10, 2003 6:03 pm
Post subject:
You probably want loads of short repels with a low repel fire delay (gun/bomb fire delay?), a 20 sec repel probably only effects the area it was fired from, so it won't move with you.
Katie - Thu Jul 10, 2003 6:04 pm
Post subject:
Alright nevermind then.
SuSE - Thu Jul 10, 2003 6:14 pm
Post subject:
don't think it can really be done, they're singular events as far as I know
Doggeti - Fri Jul 11, 2003 5:32 am
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Try to give the player endless repels and he just has to hold down the repel key as long as he wants the shield to be up.
FemmeFatale - Fri Jul 11, 2003 11:18 am
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Just dont forget that 'infinate' repels aren't actually infinate, so this may not work as he wants..
FudLe Pucker - Fri Jul 11, 2003 3:21 pm
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you know i actually had the same idea like 2 months ago. Well, it didnt work. So the only way to do it is to use many small repels like sum1 already said.
Katie - Fri Jul 11, 2003 9:54 pm
Post subject:
I'm just killing the subject. My reasoning is because I need to be able to fire bomb/thors/bursts/decoys/mines while the repel was activated.
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