General Questions - Powerballs through walls? Katie - Thu Jul 10, 2003 12:59 pm Post subject: Powerballs through walls?
I need this feature activated for my zone, which is simple enough, but I have a problem when using it. I don't use a full map, so how am I supposed to keep the balls inside the map? Is there a bot option to "check" the location of the ball?
Does it include door tiles as walls?
Smong - Thu Jul 10, 2003 3:54 pm Post subject:
To be really lame, you could put goal tiles all the way around the edge of the map.
Katie - Thu Jul 10, 2003 5:47 pm Post subject:
That would work, except there is an optional goal area designed for that feature. I could probably do that, if I took out the goal area (pointless in my zone anyhow), but how would I disable that ANNOYING "GOOOOOOAAAAALLLLLLLLL!!!!!!" .wa2?
Katie - Thu Jul 10, 2003 6:00 pm Post subject:
Yes Akai, the ball passes through doors just as easily as through regular walls.
Smong - Thu Jul 10, 2003 6:07 pm Post subject:
Make a blank goal.wa2 and use a bot to sound a custom bong (27 and up) with the goal sound when a goal in the desired area is scored.
SuSE - Thu Jul 10, 2003 6:11 pm Post subject:
oh, so you put goal tiles all the way around? good thinkin'
it's goal.wa2 - use .lvz
Katie - Thu Jul 10, 2003 6:43 pm Post subject:
So if I just upload a blank goal.wa2, it will be gone (besides in a %## macro)?
SuSE - Thu Jul 10, 2003 7:16 pm Post subject:
uh, ya (what do you mean besides?)
Katie - Thu Jul 10, 2003 8:17 pm Post subject:
I mean like a %12 macro (the Unf! Unf! Unf! one...). The goal bong is still in there as a default bong, that a player can do. Maybe not....
SuSE - Thu Jul 10, 2003 8:38 pm Post subject:
%104 - but I think it's just coded to goal.wa2
I s'pose you can replace bong104.wa2, never tried
Katie - Thu Jul 10, 2003 9:25 pm Post subject:
It's alright if it's just a usable bong, but I just don't want it to happen everytime someone scores. Now, how would I get rid of the text that comes up when someone scores a goal?
SuSE - Thu Jul 10, 2003 9:31 pm Post subject:
hrmmm, good question
doesn't look good FemmeFatale - Fri Jul 11, 2003 3:51 am Post subject:
You can't, without recoding the game Doggeti - Fri Jul 11, 2003 5:28 am Post subject:
Another problem is that the ball wont bounce off the goals. I just disappears and respawns somewhere in the middle of the map. So the question for a bong sound is unimportant.
SuSE - Fri Jul 11, 2003 7:24 am Post subject:
...?
Katie - Fri Jul 11, 2003 9:57 pm Post subject:
Yeah really. ...?
My intent was for the goals to act as a barrier (you score when the ball is over goal tiles?), which triggers the GOAL! bong. So it is important.