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L. Chance Newbie
Age:60 Gender: Joined: Jun 07 2003 Posts: 21 Offline
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Posted: Sat Jun 07, 2003 11:50 pm Post subject: File names |
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Does anyone know where I can get a published list of names for all the sound/graphic files associated with continuum? Thanks!
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SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Jun 08, 2003 12:29 am Post subject: |
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the folders "graphics" and "sound" in your Continuum directory (+ additional bongs if you want)
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L. Chance Newbie
Age:60 Gender: Joined: Jun 07 2003 Posts: 21 Offline
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Posted: Sun Jun 08, 2003 8:26 am Post subject: |
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True enough... Thank you.
On another note... Why do these lines cause a syntax error when I run the build program?
[screenobjects]
e-2,e0,IMAGE2,TopMost,Kill,30
e-10,e0,IMAGE3,TopMost,Death,30
Yes, IMAGE2 and IMAGE3 are declared.
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k0zy Server Help Squatter
Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Sun Jun 08, 2003 2:14 pm Post subject: |
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hm... did u use the newest buildlevel?
And i think 0.3 seconds is too short for a displaytime
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
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Mine GO BOOM Hunch Hunch What What
Age:40 Gender: Joined: Aug 01 2002 Posts: 3614 Location: Las Vegas Offline
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Posted: Sun Jun 08, 2003 2:28 pm Post subject: |
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Upload full .ini.
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SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Jun 08, 2003 2:49 pm Post subject: |
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might try "e-0" instead of "e0"
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L. Chance Newbie
Age:60 Gender: Joined: Jun 07 2003 Posts: 21 Offline
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Posted: Sun Jun 08, 2003 3:55 pm Post subject: |
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Here's the ini in its entirety:
OutFile=#test.lvz
[objectimages]
IMAGE0=SafetyFrame.bmp
IMAGE1=SafetyLogo.bmp
IMAGE2=destroyed.bmp,0,0,100
IMAGE3=killed.bmp,0,0,100
[mapobjects]
7825,7900,IMAGE0,AfterShips
7987,8155,IMAGE1,AfterTiles
[screenobjects]
e-2,e0,IMAGE2,TopMost,Kill,300
e-10,e0,IMAGE3,TopMost,Death,300
Using e0 or e-0 makes no difference. I still get a syntax error.
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Mine GO BOOM Hunch Hunch What What
Age:40 Gender: Joined: Aug 01 2002 Posts: 3614 Location: Las Vegas Offline
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Posted: Sun Jun 08, 2003 4:36 pm Post subject: |
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Mine built fine. Attached is my build of it. I recommend you redownloading the lvztoolkit.zip and using the newest BuildLevel.
#test.lvz - 0.12 KB
LVZ Dump: INI
File downloaded or viewed 28 time(s)
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L. Chance Newbie
Age:60 Gender: Joined: Jun 07 2003 Posts: 21 Offline
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Posted: Sun Jun 08, 2003 7:26 pm Post subject: |
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I just tried compiling it again with the BuildLevel (0.37).exe and I still got the syntax error. Whenever I use the newer BuildLevel.exe I get a LVZ file that has a really small file size (like 122 bytes) and there are no graphics present in the LVZ. I know there has to be something I am not doing right.
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Sun Jun 08, 2003 7:56 pm Post subject: |
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I don't think the .37 buildlevel supports the 'e' prefix for screenobjects position.
With the new compiler you have to put all the image files you need as File=filename.bmp at the begining (right after the Outfile= line)
-Samapico
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