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File names

 
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L. Chance
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PostPosted: Sat Jun 07, 2003 11:50 pm    Post subject: File names Reply to topic Reply with quote

Does anyone know where I can get a published list of names for all the sound/graphic files associated with continuum? Thanks!
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SuSE
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PostPosted: Sun Jun 08, 2003 12:29 am    Post subject: Reply to topic Reply with quote

the folders "graphics" and "sound" in your Continuum directory (+ additional bongs if you want)
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L. Chance
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PostPosted: Sun Jun 08, 2003 8:26 am    Post subject: Reply to topic Reply with quote

True enough... Thank you.

On another note... Why do these lines cause a syntax error when I run the build program?

[screenobjects]
e-2,e0,IMAGE2,TopMost,Kill,30
e-10,e0,IMAGE3,TopMost,Death,30

Yes, IMAGE2 and IMAGE3 are declared.
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k0zy
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PostPosted: Sun Jun 08, 2003 2:14 pm    Post subject: Reply to topic Reply with quote

hm... did u use the newest buildlevel?

And i think 0.3 seconds is too short for a displaytime icon_smile.gif

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
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Mine GO BOOM
Hunch Hunch
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PostPosted: Sun Jun 08, 2003 2:28 pm    Post subject: Reply to topic Reply with quote

Upload full .ini.
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SuSE
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PostPosted: Sun Jun 08, 2003 2:49 pm    Post subject: Reply to topic Reply with quote

might try "e-0" instead of "e0"
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L. Chance
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PostPosted: Sun Jun 08, 2003 3:55 pm    Post subject: Reply to topic Reply with quote

Here's the ini in its entirety:

OutFile=#test.lvz

[objectimages]
IMAGE0=SafetyFrame.bmp
IMAGE1=SafetyLogo.bmp
IMAGE2=destroyed.bmp,0,0,100
IMAGE3=killed.bmp,0,0,100

[mapobjects]
7825,7900,IMAGE0,AfterShips
7987,8155,IMAGE1,AfterTiles

[screenobjects]
e-2,e0,IMAGE2,TopMost,Kill,300
e-10,e0,IMAGE3,TopMost,Death,300

Using e0 or e-0 makes no difference. I still get a syntax error.
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Mine GO BOOM
Hunch Hunch
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PostPosted: Sun Jun 08, 2003 4:36 pm    Post subject: Reply to topic Reply with quote

Mine built fine. Attached is my build of it. I recommend you redownloading the lvztoolkit.zip and using the newest BuildLevel.



#test.lvz - 0.12 KB
LVZ Dump: INI
File downloaded or viewed 28 time(s)
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L. Chance
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PostPosted: Sun Jun 08, 2003 7:26 pm    Post subject: Reply to topic Reply with quote

I just tried compiling it again with the BuildLevel (0.37).exe and I still got the syntax error. Whenever I use the newer BuildLevel.exe I get a LVZ file that has a really small file size (like 122 bytes) and there are no graphics present in the LVZ. I know there has to be something I am not doing right. icon_rolleyes.gif
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Sun Jun 08, 2003 7:56 pm    Post subject: Reply to topic Reply with quote

I don't think the .37 buildlevel supports the 'e' prefix for screenobjects position.
With the new compiler you have to put all the image files you need as File=filename.bmp at the begining (right after the Outfile= line)

-Samapico
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