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pixelsoft Seasoned Helper

Age:38 Gender: Joined: Apr 15 2003 Posts: 154 Location: Vienna Offline
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Posted: Sat May 24, 2003 10:26 am Post subject: timer starting |
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hey, can u tell me the code, how to start a timer (i already have a countdown[0]...), when there are 2 players playing(not speccing!!)? _________________ i don't have anything important to say |
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k0zy Server Help Squatter

Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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pixelsoft Seasoned Helper

Age:38 Gender: Joined: Apr 15 2003 Posts: 154 Location: Vienna Offline
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Posted: Sat May 24, 2003 12:28 pm Post subject: |
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thank you... but is this spawn.cpp or spawn.h
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k0zy Server Help Squatter

Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Sat May 24, 2003 5:52 pm Post subject: |
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Theres no such code in spawn.h
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole.... |
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ExplodyThingy Server Help Squatter
Age:38 Gender: Joined: Dec 15 2002 Posts: 528 Location: Washington DC Offline
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Posted: Sun May 25, 2003 8:55 pm Post subject: |
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Or if you want, just do this, its how i would do it.
spawn.h;
class botInfo
{
int SpecPop;
void CountSpec();
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spawn.cpp;
void botInfo::CountSpec()
{
SpecPop=0;
_listnode <Player> * parse = playerlist->head;
Player *p = parse->item;
while (parse)
{
if (p->ship == SHIP_Spectate)
//Or, if you want to count the FREQ not SHIP
//if(p->team == /*spec freq*/)
//put em together to ignore staff like me who play on the spec freq to talk.
SpecPop++;
parse = parse->next;
}
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Call it on EVENT_PlayerShip, EVENT_PlayerSpec, EVENT_PlayerEnter, and EVENT_PlayerExit. That would re-poll the entire arena every time, as a sort of double check. And in the EVENT_ArenaEnter and EVENT_ArenaLeave, for when the bot moves/spawns.
Added code tags -MGB _________________ There are no stupid question, but there are many inquisitive idiots.
Loot
Dr Brain> I hate clean air and clean water. I'm a member of Evil Conservitive Industries |
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