Author |
Message |
Sergio Newbie

Gender: Joined: May 01 2003 Posts: 12 Location: Brazil Offline
|
Posted: Sun May 04, 2003 10:39 am Post subject: Subspace Protocol |
 |
|
|
|
Hi there! I'm considering in making a BOT for subspace. I've found a file at catid (http://catid.sscentral.com/files/addendum.txt) with some descriptions, but the last update is dated 7/26/02.
Does anyone know of a newer doc?
Thanks
- Sergio |
|
Back to top |
|
 |
Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
|
Posted: Sun May 04, 2003 11:26 am Post subject: |
 |
|
|
|
The subspace protocol hasn't changed a bit since that time. Now, continuum has added a few continuum-only packets, and uses its own encryption. For the continuum-only packets, they should be easily to figure out, or can ask some other people later what a certain packet type is/does. For the encryption, you'll have to use VIE's. Continuum's encryption is for continuum only. |
|
Back to top |
|
 |
Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
|
Posted: Sun May 04, 2003 12:45 pm Post subject: |
 |
|
|
|
truly, the best documentation is the source code for MERV or a similar bot (I assume LogicBot has reasonably understandable code). Dl the MERV bot src from catid's site, and take a look at the cpp's _________________ Signatures just seem so quaint. |
|
Back to top |
|
 |
Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
|
Posted: Sun May 04, 2003 8:42 pm Post subject: |
 |
|
|
|
PS: Unless you really want to write your own core from the ground up... i truly recommend you write plugins for a respectable (and already working) SS Bot. |
|
Back to top |
|
 |
Sergio Newbie

Gender: Joined: May 01 2003 Posts: 12 Location: Brazil Offline
|
Posted: Sun May 04, 2003 8:59 pm Post subject: |
 |
|
|
|
What I really wanted to do is build a core with GCC that runs (compiles) in both windows and Linux... But i'm having some trouble in using DJGPP with my Win2K and XP. Only 98 is working, but that's another issue...
From That I tougth something about adding support from the existing DLLs from existing bots (like MERV).
That's all future... I'm just looking for something to do in the winter (besides playing)... _________________ -Sergio
http://www.s3006.com.br |
|
Back to top |
|
 |
Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
|
Posted: Sun May 04, 2003 9:18 pm Post subject: |
 |
|
|
|
try rescuing Curevo Muerte's map editor CLE... and updating it for 0.38 |
|
Back to top |
|
 |
Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
|
Posted: Mon May 05, 2003 1:25 pm Post subject: |
 |
|
|
|
Sergio wrote: | DJGPP with XP |
Random thought: I think DJGPP is a DOS compiler and XP doesn't have DOS, right? |
|
Back to top |
|
 |
Sergio Newbie

Gender: Joined: May 01 2003 Posts: 12 Location: Brazil Offline
|
Posted: Mon May 05, 2003 9:45 pm Post subject: |
 |
|
|
|
DJGPP is a port of GNU GCC for dos/windows... It can compile windows binaries and stuff... That's a lot you can do with DJGPP, but, since I'm only wanting to make a bot (with a text interface), it isn't a big issue. I'll try (later) to run it with bash (for windows too). |
|
Back to top |
|
 |
Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
|
Posted: Tue May 06, 2003 5:20 pm Post subject: |
 |
|
|
|
write a map editor...and finish it. You'll be a hero |
|
Back to top |
|
 |
Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
|
Posted: Tue May 06, 2003 5:44 pm Post subject: |
 |
|
|
|
Helicon wrote: | write a map editor...and finish it. You'll be a hero |
Make sure you have it support angled tiles and such, since thats the future of SS. Problem is, no good map editor is out there that priitk could just easily fix up to support new lvl formats.
Plus also means the death of the VIE client. |
|
Back to top |
|
 |
Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
|
Posted: Tue May 06, 2003 6:20 pm Post subject: |
 |
|
|
|
quick...somebody write something to port RoboCode classes!!!! |
|
Back to top |
|
 |
Sergio Newbie

Gender: Joined: May 01 2003 Posts: 12 Location: Brazil Offline
|
Posted: Tue May 06, 2003 9:40 pm Post subject: |
 |
|
|
|
Ok. You won... As of the other weekend I'll be starting... And I'll bother all of you in here for beta testing and suggestions...
And, for a start: Where can I find some docs? (-; |
|
Back to top |
|
 |
Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
|
Posted: Wed May 07, 2003 4:04 pm Post subject: |
 |
|
|
|
Mine GO BOOM wrote: | Plus also means the death of the VIE client. |
Now there will a milestone... to mark newbieness if anything. Of course, given the average rate of progress by our one-man-wonder-team dev, angled tiles, and the features there implied, will probably come into existence just as UT supports neural brainwave peripherals... |
|
Back to top |
|
 |
|