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Jpegs

 
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Samapico
No, these DO NOT look like penises, ok?


Joined: May 08 2003
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PostPosted: Fri May 09, 2003 6:17 pm    Post subject: Jpegs Reply to topic Reply with quote

I tried something out with jpeg pics... Those are 15% compressed jpegs... The result was that the lvz with jpeg pics was bigger than the one with bmp and bigger than the jpeg files themselves... wtf?



539k: total size of jpeg files

568k: size of lvz with .37 buildlevel

1.06 megs: size of lvz with .38 buildlevel icon_exclaim.gif

778k: size of same lvz with .bmp pics instead


-Sam biggrin.gif
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Hunch Hunch
What What
Hunch Hunch<br>What What


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PostPosted: Fri May 09, 2003 11:33 pm    Post subject: Reply to topic Reply with quote

Try posting the .ini that DeBuildLevel creates for each one. Will show compression of each file, and will tell if you happen to include a file more than once.
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Smong
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PostPosted: Sat May 10, 2003 6:57 am    Post subject: Reply to topic Reply with quote

Just as a side comment, the only good use for the new jpg/gif support (that I can think of) is to convert all the graphics in your graphics folder to save space. All the other graphics from zones are already compressed (in their .lvz), so it doesn't really matter what format you use (as compressing twice doesn't have much effect).
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Samapico
No, these DO NOT look like penises, ok?


Joined: May 08 2003
Posts: 1252
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PostPosted: Tue May 13, 2003 5:08 pm    Post subject: Reply to topic Reply with quote

That's right... the debuild ini says that each file has been compressed at least 2 times... (one of them is there 5 times... that same file is used as 4 different IMAGE# with different anim. period, that's probably why..)

That means.. each file is compressed as a File= AND as a IMAGE#... that's strange รด.0

Is the way to use jpegs as IMAGE# the same as with .bmp's??

BTW I tested that lvz and it works correctly... but it's still bigger than it should be icon_confused.gif




Debuild ini file

debuild.ini - 7.64 KB
File downloaded or viewed 34 time(s)

Ini file

inifile.ini - 2.71 KB
File downloaded or viewed 34 time(s)
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Hunch Hunch
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PostPosted: Tue May 13, 2003 11:04 pm    Post subject: Reply to topic Reply with quote

When i built that ini with all the File= commented out, it worked without problem. I recommend you redownload the lvztoolkit.zip.
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Samapico
No, these DO NOT look like penises, ok?


Joined: May 08 2003
Posts: 1252
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PostPosted: Wed May 14, 2003 5:08 pm    Post subject: Reply to topic Reply with quote

OK, i redownloaded the lvztoolkit and it works fine (now have 540k lvz instead of 830k with bitmaps icon_smile.gif )

BUT... icon_redface.gif (another problem... new_let_it_all_out.gif )
I get an error when I try to debuild it... icon_cry.gif

Code: Show/Hide

Could not correctly decompress data
Exiting from file D:\Workspace\WarperLvlMaker\BuildLevel\Main.cpp, line 173

icon_rolleyes.gif

And it works fine in continuum icon_eek.gif
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Hunch Hunch
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PostPosted: Wed May 14, 2003 10:51 pm    Post subject: Reply to topic Reply with quote

Email that lvz to me at lvz@minegoboom.com with the subject "Debuildlevel bug"
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Hunch Hunch
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PostPosted: Thu May 15, 2003 7:17 pm    Post subject: Reply to topic Reply with quote

Bug fixed.
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Fri May 16, 2003 4:49 pm    Post subject: Reply to topic Reply with quote

wipee, thx
>=)
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