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security.so request for the latest asss 64 bit
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JoWie
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PostPosted: Wed Jun 08, 2011 6:26 pm    Post subject: Reply to topic Reply with quote

You could check your source to see if the following interface definitions match:
Quote:

playerdata-8
arenaman-9
net-10
config-4
mainloop-3
logman-2
clientset-5
mapdata-9
capman-4
lagcollect-4
prng-2


An easy way to check this is to use <py> exec:
Code: Show/Hide

?py print(I_PLAYERDATA)
?py print(I_NET)
check mainloop manually
?py print(I_LOGMAN)
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Wed Jun 08, 2011 10:15 pm    Post subject: Reply to topic Reply with quote

JoWie wrote:

An easy way to check this is to use <py> exec:
Code: Show/Hide

?py print(I_PLAYERDATA)
?py print(I_NET)
check mainloop manually
?py print(I_LOGMAN)
uuuuh.... where do you type that? These look like ?server commands... but it doesn't make sense to type server commands when the server doesn't work... I'm confused :>
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Cheese
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PostPosted: Wed Jun 08, 2011 11:27 pm    Post subject: Reply to topic Reply with quote

lolpwnt
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Dr Brain
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PostPosted: Thu Jun 09, 2011 6:42 am    Post subject: Reply to topic Reply with quote

Load up enc_null and enter. I think you have to load the python exec module too.
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Thu Jun 09, 2011 8:56 pm    Post subject: Reply to topic Reply with quote

JoWie wrote:
You could check your source to see if the following interface definitions match:
Quote:

playerdata-8
arenaman-9
net-10
config-4
mainloop-3
logman-2
clientset-5
mapdata-9
capman-4
lagcollect-4
prng-2


An easy way to check this is to use <py> exec:
Code: Show/Hide

?py print(I_PLAYERDATA)
?py print(I_NET)
check mainloop manually
?py print(I_LOGMAN)

I searched for the #define's directly in the source code, and all of them match exactly
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Dr Brain
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PostPosted: Thu Jun 09, 2011 10:48 pm    Post subject: Reply to topic Reply with quote

The question is more along the lines of "Does your source match your binaries?"

I don't know what else could be the issue except that.
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Thu Jun 09, 2011 10:54 pm    Post subject: Reply to topic Reply with quote

Oh I see... well... ?py print's all return the same values :/
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JoWie
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PostPosted: Fri Jun 10, 2011 6:09 am    Post subject: Reply to topic Reply with quote

is your loading order correct?
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Fri Jun 10, 2011 7:40 am    Post subject: Reply to topic Reply with quote

Code: Show/Hide
;; this file contains the names of modules to load at startup. modules
;; are specified as 'modname' for internal modules, or
;; 'file:modulename'. file is the name of the .so file (without the
;; .so).
;;
;; the load order of some of these is very sensitive. don't move stuff
;; around without verifying that it's a valid load order.

unixsignal

deadlock

prng
logman
log_console
mainloop
config
log_file
playerdata
lagdata

bw_default
net
chatnet

arenaman
mapdata
capman
mapnewsdl
core
clientset
scoring:persist
idle

cmdman
; obscene
chat
cmdlist:cmdlist

scoring:stats
scoring:basicstats

log_sysop
log_staff

;; enable this for password security without a billing server:
auth_file

security:security
directory
; billing
;; if you're using a billing server, you'll probably want to use this:
; billing_ssc

; funky:auth_prefix
;; enable this for ?kick:
auth_ban

banners
game_timer
flagcore
balls
bricks
koth
game
freqman

lagaction

cfghelp
filetrans
quickfix

scoring:jackpot
scoring:periodic
scoring:points_kill
scoring:points_flag
scoring:points_goal


turf:turf_reward
turf:turf_stats
turf:points_turf_reward

playercmd
admincmd
help
notify
sendfile

funky:autowarp
funky:brickwriter
buy

fake
funky:autoturret
funky:record
;; adds compatibility for a bunch of subgame commands:
funky:sgcompat

;; uncomment this for multiple pub arena support:
; ap_multipub


;;-------------
;; important: enc_null cannot coexist with either of the other
;; encryption modules! comment it out to use them.
enc_null
;security:enc_cont
;enc_vie

; ^
; WORKS
;
;;--- OR ---
;enc_null
security:enc_cont
enc_vie

;^
; does not work
;;-------------


;; alias database stuff:
; database:mysql
; database:aliasdb

;; python modules:
;; pymod must be loaded before any "<py>" modules.
pymod:pymod
; <py> fm_password
<py> exec
; <py> fg_wz
; <py> fg_turf

objects


colors:colors
;colors:say
;colors:voice
doors:doors

lvzhud:lvzhud
ball_motion:ball_motion

sockey:sockey

hosted:hgcore
hosted:hg_race


Last edited by Samapico on Fri Jun 10, 2011 5:42 pm, edited 1 time in total
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Cheese
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PostPosted: Fri Jun 10, 2011 3:52 pm    Post subject: Reply to topic Reply with quote

jesus christ theres code tags for a reason
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Fri Jun 10, 2011 5:42 pm    Post subject: Reply to topic Reply with quote

I was in a hurry tongue.gif
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Dr Brain
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PostPosted: Fri Jun 10, 2011 7:00 pm    Post subject: Reply to topic Reply with quote

The only other option is that the scrty stuff is failing, but it gives you large warning messages on the console and in the log about that.

Post the log of it during startup and we can cross another thing off the list.
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Fri Jun 10, 2011 7:53 pm    Post subject: Reply to topic Reply with quote

Well, the log of it is just 'Loading xxxxxxxxxxx....' for all the modules before, and then the generic 'failed to load module' for that one :/

Code: Show/Hide
asss 1.5.0 built at Jun  7 2011 22:14:36
Loading modules...
I <cmod> loading C module 'unixsignal' from 'internal'
I <cmod> loading C module 'deadlock' from 'internal'
I <cmod> loading C module 'prng' from 'internal'
I <cmod> loading C module 'logman' from 'internal'
I <cmod> loading C module 'mainloop' from 'internal'
I <cmod> loading C module 'config' from 'internal'
I <cmod> loading C module 'log_file' from 'internal'
I <cmod> loading C module 'playerdata' from 'internal'
I <cmod> loading C module 'lagdata' from 'internal'
I <cmod> loading C module 'bw_default' from 'internal'
I <cmod> loading C module 'net' from 'internal'
I <cmod> loading C module 'chatnet' from 'internal'
I <cmod> loading C module 'arenaman' from 'internal'
I <cmod> loading C module 'mapdata' from 'internal'
I <cmod> loading C module 'capman' from 'internal'
I <cmod> loading C module 'mapnewsdl' from 'internal'
I <cmod> loading C module 'core' from 'internal'
I <cmod> loading C module 'clientset' from 'internal'
I <cmod> loading C module 'persist' from 'scoring'
I <cmod> loading C module 'idle' from 'internal'
I <cmod> loading C module 'cmdman' from 'internal'
I <cmod> loading C module 'chat' from 'internal'
I <cmod> loading C module 'stats' from 'scoring'
I <cmod> loading C module 'basicstats' from 'scoring'
I <cmod> loading C module 'log_sysop' from 'internal'
I <cmod> loading C module 'log_staff' from 'internal'
I <cmod> loading C module 'auth_file' from 'internal'
I <cmod> loading C module 'security' from 'security'
I <cmod> loading C module 'directory' from 'internal'
I <cmod> loading C module 'auth_ban' from 'internal'
I <cmod> loading C module 'banners' from 'internal'
I <cmod> loading C module 'game_timer' from 'internal'
I <cmod> loading C module 'flagcore' from 'internal'
I <cmod> loading C module 'balls' from 'internal'
I <cmod> loading C module 'bricks' from 'internal'
I <cmod> loading C module 'koth' from 'internal'
I <cmod> loading C module 'game' from 'internal'
I <cmod> loading C module 'freqman' from 'internal'
I <cmod> loading C module 'lagaction' from 'internal'
I <cmod> loading C module 'cfghelp' from 'internal'
I <cmod> loading C module 'filetrans' from 'internal'
I <cmod> loading C module 'quickfix' from 'internal'
I <cmod> loading C module 'jackpot' from 'scoring'
I <cmod> loading C module 'periodic' from 'scoring'
I <cmod> loading C module 'points_kill' from 'scoring'
I <cmod> loading C module 'points_flag' from 'scoring'
I <cmod> loading C module 'points_goal' from 'scoring'
I <cmod> loading C module 'turf_reward' from 'turf'
I <cmod> loading C module 'turf_stats' from 'turf'
I <cmod> loading C module 'points_turf_reward' from 'turf'
I <cmod> loading C module 'playercmd' from 'internal'
I <cmod> loading C module 'admincmd' from 'internal'
I <cmod> loading C module 'help' from 'internal'
I <cmod> loading C module 'notify' from 'internal'
I <cmod> loading C module 'sendfile' from 'internal'
I <cmod> loading C module 'autowarp' from 'funky'
I <cmod> loading C module 'brickwriter' from 'funky'
I <cmod> loading C module 'buy' from 'internal'
I <cmod> loading C module 'fake' from 'internal'
I <cmod> loading C module 'autoturret' from 'funky'
I <cmod> loading C module 'record' from 'funky'
I <cmod> loading C module 'sgcompat' from 'funky'
I <cmod> loading C module 'enc_cont' from 'security'
E <cmod> error loading module 'enc_cont'
Unrecoverable error (5): Error in loading module 'security:enc_cont'


Edit: When using enc_null, I got a map checksum mismatch warning for myself after a few seconds in the pub arena... if that can be a clue for anything (probably not)
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Arnk Kilo Dylie
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PostPosted: Fri Jun 10, 2011 9:36 pm    Post subject: Reply to topic Reply with quote

I'll add explicit error logging to this module when I get some time then.

Don't think you can use security with enc_null...
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