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lvz

 
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PostPosted: Tue Mar 01, 2011 6:35 am    Post subject: lvz Reply to topic Reply with quote

im unable to upload lvz on as3.
using the following commands:
?cd arenas/#name
?putfile blah.lvz
?seta general:levelfiles blah.lvz

Tried making the LVZ through both DCME and manually, neither works.
Anyone got a clue where I might have gone wrong?
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Hakaku
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Joined: Apr 07 2006
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Location: Canada
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PostPosted: Tue Mar 01, 2011 6:57 am    Post subject: Reply to topic Reply with quote

?reloadconf
Then re-enter the arena.
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Dr Brain
Flip-flopping like a wind surfer


Age:38
Gender:Gender:Male
Joined: Dec 01 2002
Posts: 3502
Location: Hyperspace
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PostPosted: Tue Mar 01, 2011 7:05 am    Post subject: Reply to topic Reply with quote

Do you download it into your zone directory when you enter the arena? If yes, then there's nothing wrong on the ASSS side. If no, then post a server log and we'll see if there's anything fishy there.
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PostPosted: Tue Mar 01, 2011 7:06 am    Post subject: Reply to topic Reply with quote

thx, unfortunately not working either.
so its either my lvz or a server issue?
lvz should be fine though..
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PostPosted: Tue Mar 01, 2011 7:13 am    Post subject: Reply to topic Reply with quote

only 1 out of 4 lvz files is downloaded into the zone folder (tested 4 times).

the 1 that was downloaded actually worked before, although it showed major bugs that shudnt have happened (blurred pic for example).

I should be able to use .jpg files, right?
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PostPosted: Tue Mar 01, 2011 7:20 am    Post subject: Reply to topic Reply with quote

not sure if it helps, but heres the server log:

D <objects> {0} toggled object 2439. saving 8 objects
D <objects> {0} toggled object 2438. saving 8 objects
D <objects> {0} toggled object 2437. saving 8 objects
D <objects> {0} toggled object 2436. saving 8 objects
D <objects> {0} toggled object 2435. saving 8 objects
D <objects> {0} toggled object 2434. saving 8 objects
D <objects> {0} toggled object 2433. saving 8 objects
D <objects> {0} toggled object 2432. saving 8 objects
D <objects> {0} toggled object 2431. saving 8 objects
D <objects> {0} toggled object 2430. saving 8 objects
D <objects> {0} toggled object 2440. saving 8 objects
D <objects> {0} morphed object 2430. saving 5 objects
D <objects> {0} morphed object 2431. saving 5 objects
D <objects> {0} morphed object 2432. saving 5 objects
D <objects> {0} morphed object 2433. saving 5 objects
D <objects> {0} morphed object 2434. saving 5 objects
D <objects> {0} morphed object 2435. saving 5 objects
D <objects> {0} morphed object 2436. saving 5 objects
D <objects> {0} toggled object 2439. saving 8 objects
D <objects> {0} toggled object 2438. saving 8 objects
D <objects> {0} toggled object 2437. saving 8 objects
D <objects> {0} toggled object 2436. saving 8 objects
D <objects> {0} toggled object 2435. saving 8 objects
D <objects> {0} toggled object 2434. saving 8 objects
D <objects> {0} toggled object 2433. saving 8 objects
D <objects> {0} toggled object 2432. saving 8 objects
D <objects> {0} toggled object 2431. saving 8 objects
D <objects> {0} toggled object 2430. saving 8 objects
D <objects> {0} toggled object 2440. saving 8 objects
D <persist> collecting all persistent data and syncing to disk
D <directory> sending information to directory servers
D <objects> {0} morphed object 2430. saving 5 objects
D <objects> {0} morphed object 2431. saving 5 objects
D <objects> {0} morphed object 2432. saving 5 objects
D <objects> {0} morphed object 2433. saving 5 objects
D <objects> {0} morphed object 2434. saving 5 objects
D <objects> {0} morphed object 2435. saving 5 objects
D <objects> {0} morphed object 2436. saving 5 objects
D <objects> {0} toggled object 2439. saving 8 objects
D <objects> {0} toggled object 2438. saving 8 objects
D <objects> {0} toggled object 2437. saving 8 objects
D <objects> {0} toggled object 2436. saving 8 objects
D <objects> {0} toggled object 2435. saving 8 objects
D <objects> {0} toggled object 2434. saving 8 objects
D <objects> {0} toggled object 2433. saving 8 objects
D <objects> {0} toggled object 2432. saving 8 objects
D <objects> {0} toggled object 2431. saving 8 objects
D <objects> {0} toggled object 2430. saving 8 objects
D <objects> {0} toggled object 2440. saving 8 objects
W <mysql> connect failed: Client does not support authentication protocol
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Samapico
No, these DO NOT look like penises, ok?


Joined: May 08 2003
Posts: 1252
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PostPosted: Tue Mar 01, 2011 8:09 am    Post subject: Reply to topic Reply with quote

Anonymous wrote:
only 1 out of 4 lvz files is downloaded into the zone folder (tested 4 times).

the 1 that was downloaded actually worked before, although it showed major bugs that shudnt have happened (blurred pic for example).

I should be able to use .jpg files, right?
Make sure your levelfiles settings is: file1.lvz,file2.lvz,file3.lvz,file4.lvz

Also... jpg's are compressed and will be blurred by definition. Use .png's instead. Also, black pixels (0,0,0) appear transparent, so if you have a very dark area in the image, some of it will appear almost-black, while some of it will appear transparent, which can cause weird effects.
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PostPosted: Tue Mar 01, 2011 9:11 am    Post subject: Reply to topic Reply with quote

oh it alrdy becomes transparant, thats nice, saves me some PS work;
however, uploaded blah.lvz as test (.png);

subsquently .?seta general:levelfiles blah.lvz, then ?reloadconf ?recyclearena and still nothing is showing..

i cant see how my .ini of my lvz has bugs, since iv also did it like this..
any other options I may have missed out on?

thx for all yer help, though.
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Dr Brain
Flip-flopping like a wind surfer


Age:38
Gender:Gender:Male
Joined: Dec 01 2002
Posts: 3502
Location: Hyperspace
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PostPosted: Tue Mar 01, 2011 9:43 am    Post subject: Reply to topic Reply with quote

?geta general:levelfiles

Make sure all the LVZs you expect are listed. They should be separated by commas, like Samapico said.
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Samapico
No, these DO NOT look like penises, ok?


Joined: May 08 2003
Posts: 1252
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PostPosted: Tue Mar 01, 2011 10:34 am    Post subject: Reply to topic Reply with quote

Post your lvz(s) .ini.. Or even better: your .lvz files themselves
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PostPosted: Tue Mar 01, 2011 10:37 am    Post subject: Reply to topic Reply with quote

ah yes, this has helped alot. works now!
thx for ur help!
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PostPosted: Tue Mar 01, 2011 10:39 am    Post subject: Reply to topic Reply with quote

after using ?geta i realized an older lvz file with wrong files was assigned.
afterwards i realized its: .?seta general:levelfiles=blah.lvz

i did not realize the '= ' sign was required!

again, thx
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