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Turf Settings

 
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PostPosted: Fri Nov 12, 2010 7:06 pm    Post subject: Turf Settings Reply to topic Reply with quote

Does anyone happen to have a list of all the settings needed for turf?

Also, I am missing a module called fm_normal; do I need it for turf?

Also, I am running the latest version of ASSS-1.5.0rc1

Please any help would really be appreciated. Thanks
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Arnk Kilo Dylie
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PostPosted: Sat Nov 13, 2010 2:27 am    Post subject: Reply to topic Reply with quote

fm_normal is no longer a module in 1.5.0--it can be taken out of your attachmodules settings. Make sure flagcore is loaded and fg_turf, and attach fg_turf. Someone else who has actually worked with these modules will know more.
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PostPosted: Sat Nov 13, 2010 2:17 pm    Post subject: Reply to topic Reply with quote

Well, I figured out, that you can't ?attmod fg_turf and have it work, you MUST have it set in AttachModules.

Not sure why this is.. So I'm thinking there is no way to change from a Turf style game to a Flagging game without recycle.

Not that I wanted to, but just saying.
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Cheese
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PostPosted: Sat Nov 13, 2010 8:13 pm    Post subject: Reply to topic Reply with quote

have you tried using my flag module yet?
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PostPosted: Sun Nov 14, 2010 9:24 pm    Post subject: Reply to topic Reply with quote

No, and I am thinking it wont work because you compile everything for Windows.

If its python I would be interested to see it.

Whats changed from original fg_turf and what else can it do?
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Cheese
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PostPosted: Mon Nov 15, 2010 2:33 pm    Post subject: Reply to topic Reply with quote

pretty sure this is a cross platform project
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