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Lynx Newbie
Age:34 Gender: Joined: Jan 26 2009 Posts: 19 Location: My mothers basement. Offline
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Posted: Sat Jul 31, 2010 9:29 am Post subject: Using Watch Damage |
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I'm attempting to log the amount of times a player has been hit by a certain type of bullet, bomb or mine. The best way I can think of doing this is to use Watchdamage, however I was just wondering how much strain that would put on the server - for example, if 30 players were having their damage watched, and tracked? Would problems could I expect, if any, or are there any other solutions that better fit my requirements?
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Cheese Wow Cheese is so helpful!
Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Sat Jul 31, 2010 1:20 pm Post subject: |
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almost zero strain on the server, but it doubles bandwidth
you can also just watch position energy for changes, but its far less reliable _________________ SSC Distension Owner
SSCU Trench Wars Developer |
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Lynx Newbie
Age:34 Gender: Joined: Jan 26 2009 Posts: 19 Location: My mothers basement. Offline
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun Aug 01, 2010 8:33 am Post subject: |
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Yes, you'll have to edit the header. You can submit your modifications as a patch to the bitbucket bug tracker if you want to see it integrated with the core. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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