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Some crash log

 
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Samapico
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PostPosted: Thu Jul 01, 2010 1:24 am    Post subject: Some crash log Reply to topic Reply with quote

got some crash, and I picked up some weird things in the log...
Is the pid unique zone-wide, or just arena-wide?
This AmAL dude entered pub, and apparently his pid is 4, and Ahmad's pid was 4 as well (see last line), is this normal?

Also... the last line stopped logging in the middle, and it was from the <core>... What could it be?

Most likely it's just my module that crashed for some reason, like not locking my linked lists, but this <core> thing makes me wonder...


Jul 01 00:44:30 I <arenaman> {0} [AmAL~] entering arena
Jul 01 00:44:30 I <balls> {sockey} [Delic] player picked up ball 0
Jul 01 00:44:33 D <chat> {sockey} [Samapico] pub msg: need to fixt that
Jul 01 00:44:33 I <arenaman> {0} [AmAL~] leaving arena
Jul 01 00:44:34 I <net> [AmAL~] [pid=4] disconnected
Jul 01 00:44:35 I <balls> {sockey} [Delic] player fired ball 0
Jul 01 00:44:35 I <balls> {sockey} [WhiskeyTango] player picked up ball 0
Jul 01 00:44:35 I <game> {sockey} [WhiskeyTango] killed by [Delic] (bty=49,flags=0,pts=0)
Jul 01 00:44:36 I <balls> {sockey} [Delic] player picked up ball 0
Jul 01 00:44:39 I <balls> {sockey} [Delic] player fired ball 0
Jul 01 00:44:39 D <chat> {sockey} [Samapico] pub msg: lolol
Jul 01 00:44:39 I <balls> {sockey} [Delic] player picked up ball 0
Jul 01 00:44:39 I <game> {sockey} [WhiskeyTango] killed by [Delic] (bty=48,flags=0,pts=0)
Jul 01 00:44:41 I <balls> {sockey} [Delic] player fired ball 0
Jul 01 00:44:41 I <balls> {sockey} [WhiskeyTango] goal with ball 0 at (461, 511)
Jul 01 00:44:42 I <game> {sockey} [WhiskeyTango] killed by [Delic] (bty=47,flags=0,pts=0)
Jul 01 00:44:43 I <balls> {sockey} [WhiskeyTango] player picked up ball 0
Jul 01 00:44:44 D <chat> {sockey} [Delic] pub msg: fail
Jul 01 00:44:44 I <game> {sockey} [WhiskeyTango] killed by [Samapico] (bty=46,flags=0,pts=0)
Jul 01 00:44:46 I <balls> {sockey} [WhiskeyTango] player picked up ball 0
Jul 01 00:44:48 I <core> [AhMaD~] [pid=4] pJul 01 00:45:04
I <log_file> opening log file ==================================[/code]
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JoWie
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PostPosted: Thu Jul 01, 2010 3:46 am    Post subject: Reply to topic Reply with quote

Player id is arena wide.

Also, I had ahmad~ temporarily banned in everspace, for generating security warnings. So he might be messing with stuff again (I doubt he caused the crash however).
I also suggest loading funky:auth_vie (he kept trying to bring in mervbots). Then for every bot add "VIENames:botname = 127.0.0.1" ip address can also be "any".

You could try getting ASSS to compile with debug symbols. And installing GDB. If you are on linux it should automatically generate crash backtraces in the bt directory.
On windows you need to attach GDB to it's proccess id and wait for a crash. However windows GDB often leaves you with a useless backtrace.
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Dr Brain
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PostPosted: Thu Jul 01, 2010 7:09 am    Post subject: Reply to topic Reply with quote

It looks like Amal~, with pid 4 disconnected, and then several seconds later a new player, Ahmad~ connected and was assigned the unused pid 4.

On crashes usually the log file loses several lines and often parts of lines.
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Samapico
No, these DO NOT look like penises, ok?


Age:31
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PostPosted: Thu Jul 01, 2010 9:13 am    Post subject: Reply to topic Reply with quote

hmmm that's weird...
The way I remember it: When it crashed, Ahmad had been in for maybe 5-10 minutes...
But you're right, there's no 'Ahmad' connected anywhere before...
And if he's a source of crashes I'll take the required precautions tongue.gif
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Cheese
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PostPosted: Tue Jul 06, 2010 10:31 am    Post subject: Reply to topic Reply with quote

AhMaD~ is just someone of hyperspace's "playercontinuum"'s level of intelligence, and loves to load bots that dont even work into random small zones. he is the reason cz has allowvie set to 0.

he is quite harmless, and has no idea what hes doing.
Amal~ is almost definately an alias.



currently ASSS makes the incorrect assumption that every line ends with a newline character, which is why the log messages eat into the previous lines after a crash, or when you edit a conf file. the solution is easy and can be found in my files module.


keep in mind things run in parallel in ASSS, the core was logging when your ball module crashed the zone, dont confuse it for anything else.
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