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Gravity Mine

 
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TheMcJabbar
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PostPosted: Mon Jan 11, 2010 12:07 am    Post subject: Gravity Mine Reply to topic Reply with quote

Heard it was possible to add gravity to a mine in asss. Would like to know how to do this. I have 2 sprites created for a ring to go around a mine, and a mine by itself for this gravity mine.



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Samapico
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PostPosted: Mon Jan 11, 2010 12:13 am    Post subject: Reply to topic Reply with quote

Who told you that?
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TheMcJabbar
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PostPosted: Mon Jan 11, 2010 12:15 am    Post subject: Reply to topic Reply with quote

Well could you not be able to make as3 point out where a wormhole is on the map (like for instance where someone lays a mine?)
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Mon Jan 11, 2010 12:22 am    Post subject: Reply to topic Reply with quote

If that was the case, asss would be able to make tiles appear and disappear...
Problem is, there is nothing in the protocol for this. So even if you make asss send that kind of data, Continuum won't understand it.

Discretion will definitely have that kind of feature though (the tile changing things), since I plan to make a map editing module for it... So you could edit a map online while people are playing/testing it icon_surprised.gif



tl;dr: No.
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Hakaku
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PostPosted: Mon Jan 11, 2010 1:29 am    Post subject: Reply to topic Reply with quote

Well, you could fake it.

What you would have to do is reverse repels, have a fake player essentially repel everyone towards it, put a lvz at the centre, and then have the fake destroy any players that come too close + explosion lvz overtop.

Unfortunately the wormhole is a client-side thing, so there's no way to create one at will. The fake player way is a bit complicated, would require you to sacrifice repels, and may not be visually appealing.
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TheMcJabbar
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PostPosted: Mon Jan 11, 2010 3:23 am    Post subject: Reply to topic Reply with quote

Gay
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