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Server Help Community forums for Subgame, ASSS, and bots
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General Shadow Novice
Gender: Joined: Jul 23 2009 Posts: 51 Offline
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Posted: Wed Oct 28, 2009 12:27 pm Post subject: Bomb settings |
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Man...I feel like a posting newb now...
I have been trying to get the bombs for my zone to work, but I am having difficulty.
I want to have the following bombs and damages, but I am not sure if it is possible:
Ship 3, Bomb that does 15 damage
Ship 4, Bomb that does 90 damage
Ship 6, Bomb that does 3 damage
Ship 7, Bomb that does 90 damage
Ship 8, Bomb that does 50 damage
Any help would be most appreciated. And sorry for the post spamming |
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Wed Oct 28, 2009 12:52 pm Post subject: |
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All bombs do the same damage if they hit a ship dead center.
You can change EMP bomb damage percent, same for bouncing bombs...
The bomb level only changes the radius of the blast.
Example: Normal ship has a radius of 14 pixels. If you set the blast radius to 28 pixels, and shoot a bomb that hits the side of that ship (14 pixels from center); with bombdamage = 100
(I'm assuming that it's linear here, but I don't think it is... but it gives a general idea on how it works)
Level 1: blast=28 pixels, damage = 50 (14/28 )*100
Level 2: blast=56 pixels, damage = 25 (14/56)*100
Level 3: blast=84 pixels, damage = 16.7 (14/84)*100
and so on.
A larger ship would take less damage from bombs because direct hits hit it further from its center.
A bomb hitting on the corner of a ship does less than one hitting on the side.
So keep in mind the bomb damage is highly dependeng on blast radius. If you use prox, bombs will most likely blow up a few tiles away from the ships, giving less damage too.
You can also have fun with this:
http://www.minegoboom.com/cgi-bin/ryan/bomb.cgi _________________ (Insert a bunch of dead links here) |
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Animate Dreams Gotta buy them all! (Consumer whore)
Age:36 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Fri Oct 30, 2009 12:35 pm Post subject: |
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Bomb damage is not managable in the least. You can figure out, "well, this bomb will do somewher between 20 and 80 damage", but that's usually about it.
While you can't split bomb damage between ships, you basically get three bomb damages to play with, normal, emp, and bounce. Of course you're also giving them emp or bounce. But if you want to split everything into three categories, that should work for you. However, if you're hoping for easily calculatable damage for some reason, you can't use bombs at all. |
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JoWie Server Help Squatter
Gender: Joined: Feb 25 2004 Posts: 215 Offline
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Posted: Sat Oct 31, 2009 6:00 am Post subject: |
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You can also combine emp & bouncing bomb
If you have a bomb damage of 1000, EMP damage of 200.0%, bouncing bomb damage factor of 200.0%. The bomb damage for a bouncing emp bomb is 4000.
You can also play around with shrapnel by tweaking the shrapnel count and inactive shrapnel damage. |
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