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Doc Flabby Server Help Squatter

Joined: Feb 26 2006 Posts: 636 Offline
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Posted: Wed Nov 28, 2007 11:03 am Post subject: *sendto and some mystery server.ini settings |
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Some more interesting stuff i dredged up. The following entries are loaded when starting subgame from subgame.ini (i've filled in examples o what i think could go in the entries)
[Peers]
MyArenas = example, example2
[Peer0]
//must include port and be valid hostname or entire entry is ignored.
Address = 127.0.0.1:1000
SendOnly = 0
SendPlayerList = 1
Password =bbbbb
Arenas = example
[Peer1]
Address = 127.0.0.1:6000
SendOnly = 0
SendPlayerList = 1
Password = fsfsf
Arenas = example2
[Peer...]
etcetcetc
The settings are loaded before anything else. Don't totally understand what these do (if anything) or mean. Anyone able to shed any light? Seems to be some kinda distributed server setting. _________________ Rediscover online gaming. Get Subspace | STF The future...prehaps
Last edited by Doc Flabby on Wed Nov 28, 2007 1:25 pm, edited 1 time in total |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Wed Nov 28, 2007 11:59 am Post subject: |
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Mmm there's always been a rumor TW works on a distributed server network. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Doc Flabby Server Help Squatter

Joined: Feb 26 2006 Posts: 636 Offline
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Posted: Wed Nov 28, 2007 1:25 pm Post subject: |
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On another note I've found the correct syntax for *sendto
As was thought it sends a player to another zone
example usage /*sendto zone ip, zone port
I've tested this on my computer and it works. I'm running the latest public version of subgame |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Wed Nov 28, 2007 7:47 pm Post subject: |
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Sweet! I echo the same sentiments, I've always heard TW runs on distributed network as well. If these settings/commands work, it makes it even more probable. _________________ Performance is often the art of cheating carefully. - James Gosling |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Wed Nov 28, 2007 11:42 pm Post subject: |
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Nice stuff. |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Thu Nov 29, 2007 3:00 am Post subject: |
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Haha still hex editing continuum .exe file's, doc?
Doc Flabby wrote: | I've found the correct syntax for *sendto | Sweet, good work on finding out
About those [Peer] settings, have you got them working already?
Those are some interesting settings, I wonder they do.
SendOnly, SendPlayerList, Password, Arenas ... hmmmm  _________________
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Thu Nov 29, 2007 2:10 pm Post subject: |
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I actually talked with Dock about sendto years back, he said they run a single instance of subgame and that it's used to redirect players when they're being DDoS attacked _________________
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dugwyler Newbie
Joined: Nov 29 2007 Posts: 7 Offline
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Posted: Thu Nov 29, 2007 6:40 pm Post subject: |
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Found out that the full syntax is:
*sendto IP,port,arenaname
You can send them to a given arena, or use it at the edge of an arena map and send someone to the next one in an RPG-style game, etc! |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Thu Nov 29, 2007 6:42 pm Post subject: |
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Awesome
Too bad it's sysop only
You can actually send people to different arenas in the same server $$ |
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Doc Flabby Server Help Squatter

Joined: Feb 26 2006 Posts: 636 Offline
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Posted: Thu Nov 29, 2007 7:16 pm Post subject: |
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This discovery opens up alot of new ideas for zones  |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Thu Nov 29, 2007 7:58 pm Post subject: |
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Nothing that ASSS couldn't already provide. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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dugwyler Newbie
Joined: Nov 29 2007 Posts: 7 Offline
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Posted: Thu Nov 29, 2007 10:59 pm Post subject: |
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Hey, get Priit to run it and we're on board. In the meantime, I'll be ridiculously happy over small miracles such as this. |
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Cheese Wow Cheese is so helpful!

Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Fri Nov 30, 2007 12:21 am Post subject: |
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Maverick wrote: |
Too bad it's sysop only
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nothing mervbot cant handle =) _________________ SSC Distension Owner
SSCU Trench Wars Developer |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Fri Nov 30, 2007 1:53 am Post subject: |
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Cheese wrote: | [..]
nothing mervbot cant handle =) |
You're forgetting that even the bot has to have sysop.
I meant it more like "too bad it's sysop so normal staff can't use it on a daily basis to use against players who are breaking rules". |
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SlicerGUEST Guest
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Posted: Sat Dec 01, 2007 1:41 pm Post subject: |
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just tried it from SSCI Mystic Kingdom to Trench wars, works but the map is redownloaded and saved in the original zone file.
Good stuff |
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cycad Novice

Gender: Joined: Feb 12 2004 Posts: 29 Offline
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sat Dec 01, 2007 7:47 pm Post subject: |
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Your unused field is marked as "loginid" in asss. I never got it to work in asss anyway. _________________ ss news  |
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Guest
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Posted: Thu Dec 06, 2007 12:29 pm Post subject: |
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this doesn't seem to work pub to pub
anyone have luck sending a player to a public arena? |
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Animate Dreams Gotta buy them all! (Consumer whore)

Age:37 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Thu Dec 06, 2007 2:28 pm Post subject: |
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I sent myself from SSCI Penis to SSCI Halo multiple times. Pub to pub. |
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Samapico No, these DO NOT look like penises, ok?

Joined: May 08 2003 Posts: 1252 Offline
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Posted: Fri Dec 07, 2007 12:00 am Post subject: |
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Does it require sysop in both source and target zones?
Does it work from arena to arena in a same zone?
I tried it and couldn't get it to work  _________________ (Insert a bunch of dead links here) |
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rootbear75 Novice
Age:36 Gender: Joined: Mar 10 2005 Posts: 76 Location: Hollywood, CA Offline
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Posted: Fri Dec 07, 2007 12:45 am Post subject: |
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Anonymous wrote: | this doesn't seem to work pub to pub
anyone have luck sending a player to a public arena? |
wouldn't you just do /*sendto <IP>,<port>,# to send someone to Public #
ex: /*sendto 127.0.0.1,6000,32 to send someone to public 32 |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Fri Dec 07, 2007 2:04 am Post subject: |
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/*sendto IP,Port will send you to a public arena, so it also works pub to pub.
Samapico wrote: | Does it require sysop in both source and target zones?
Does it work from arena to arena in a same zone?
I tried it and couldn't get it to work  |
It requires sysop to do the command, however the target doesn't need to be sysop to be switched.
It works from arena to arena in the same zone, you just need to use the IP and port of the current zone.
Samapico, check the server.ini DisablePvtCommands setting. It might have been disabled as it's possible to crash subgame with it.
Note; if you login to sysop or smod using password*staffpassword then this command wouldn't work as you would be trying to login to the other zone using the same password*staffpassword combination. |
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Samapico No, these DO NOT look like penises, ok?

Joined: May 08 2003 Posts: 1252 Offline
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Posted: Sat Dec 08, 2007 12:57 am Post subject: |
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Quote: | Samapico, check the server.ini DisablePvtCommands setting. It might have been disabled as it's possible to crash subgame with it. | good call...
Quote: | It might have been disabled as it's possible to crash subgame with it. | Is there any 'what NOT to do' guidelines yet?
Quote: | Note; if you login to sysop or smod using password*staffpassword then this command wouldn't work as you would be trying to login to the other zone using the same password*staffpassword combination. | oh... interesting |
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Animate Dreams Gotta buy them all! (Consumer whore)

Age:37 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Sat Dec 08, 2007 11:55 pm Post subject: |
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Maverick wrote: | Note; if you login to sysop or smod using password*staffpassword then this command wouldn't work as you would be trying to login to the other zone using the same password*staffpassword combination. |
Er, I can see why that would happen, but it didn't happen to me. I was able to send myself from a zone I logged in with the password*sysoppassword combination into another zone I didn't have staff powers in. |
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milosh Newbie

Age:38 Gender: Joined: Dec 09 2007 Posts: 6 Offline
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Posted: Sun Dec 09, 2007 4:10 pm Post subject: |
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Animate Dreams wrote: | [..]
Er, I can see why that would happen, but it didn't happen to me. I was able to send myself from a zone I logged in with the password*sysoppassword combination into another zone I didn't have staff powers in. |
He's just saying that you won't be able to send yourself back to the original zone once you get there(since you won't have sysop powers in that zone). _________________ SSCU Trench Wars Moderator
SSCU Trench Wars Bot Developer
SSCU Trench Wars Dev Member |
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