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Checklist for next core compile

 
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Cheese
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PostPosted: Tue Feb 03, 2009 2:43 pm    Post subject: Checklist for next core compile Reply to topic Reply with quote

figured id make a list of nice things that should be in the core, so everyone doesnt have to make modules for the same thing...


    sendto patch
    ?ballreset
    ball victory callback
    my colors module (maybe, most likely not)
    non-crashy wz/turf module that doesnt rely on crashy pymod? (please?) OR
    c based wz/turf/etc module
    freqchange/shipchange should include to/from
    no periodic reward if 0


this list will be updated as issues appear.
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Last edited by Cheese on Thu Feb 12, 2009 7:19 pm, edited 2 times in total
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Dr Brain
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PostPosted: Tue Feb 03, 2009 4:02 pm    Post subject: Reply to topic Reply with quote

The sendto patch is on my list of patches to merge.
?ballreset functionality is already provided by ?ballcount.
All of the scoring modules probably need an overhaul, but I don't think that's planned for any time soon.
Your colors module is probably not useful as a core module.
There's nothing wrong with pymod (at least not that you've touched upon).
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Hakaku
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PostPosted: Tue Feb 03, 2009 5:00 pm    Post subject: Reply to topic Reply with quote

A small suggestion for the next version; the SHIPCHANGE and FREQCHANGE callbacks should return the player's previous ship/freq rather than their current ship/freq. It seems redundant since you can just use p->p_freq and p->p_ship to find out their current ship and freq, but there's no way to know their ship/freq prior to the change.

There's also the other patches that Snrrrub provided that should probably be considered in the next update.
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Dr Brain
Flip-flopping like a wind surfer


Age:39
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PostPosted: Tue Feb 03, 2009 6:51 pm    Post subject: Reply to topic Reply with quote

Hakaku wrote:
A small suggestion for the next version; the SHIPCHANGE and FREQCHANGE callbacks should return the player's previous ship/freq rather than their current ship/freq. It seems redundant since you can just use p->p_freq and p->p_ship to find out their current ship and freq, but there's no way to know their ship/freq prior to the change.


I've been working on redoing the entire freqman system. I'll keep that in mind about the callbacks.

Hakaku wrote:
There's also the other patches that Snrrrub provided that should probably be considered in the next update.


Yeah, I've been meaning to go through and merge them.
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Cheese
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PostPosted: Tue Feb 03, 2009 7:25 pm    Post subject: Reply to topic Reply with quote

Hakaku wrote:

the SHIPCHANGE and FREQCHANGE callbacks should return the player's previous ship/freq rather than their current ship/freq.


if i recall, mervbot provided BOTH.
why not just include both?
it would make things a hell of a lot easier...
would be nice...

Dr Brain wrote:

Your colors module is probably not useful as a core module.


i figured it was somewhat useful, nice to have, with a touch of novelty.
maybe not important enough, of course, but anythings possible... =3

Dr Brain wrote:

?ballreset functionality is already provided by ?ballcount.


i assume you mean doing ?ballcount 0, then ?ballcount #?
i tried this ingame, yes it does reset the balls' positions, but it does NOT reset the soccer game status.
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