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animation

 
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SuperDAVE(postal)
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PostPosted: Tue Apr 22, 2003 12:41 pm    Post subject: animation Reply to topic Reply with quote

Im trying to figure out how to use animation graphics from reading the lvztoolkit example text file. Does your animated bmp have to be in tiles, can it be in pixels? I am using a 200 x 200 pixel image using 3 frames, with the filename plasma.bmp. Can anyone give me an example of the syntax to display this?
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Picano2.0
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PostPosted: Tue Apr 22, 2003 12:50 pm    Post subject: Reply to topic Reply with quote

Well, all animation is always in pixels, heres an example of one of mine


[objectimages]
Image20=SideDoorH.bmp,12,2,250

12 frames sideways 2rows 2.5 seconds aniamtion time

and here the pic is jsut to show...




SideDoorH.GIF - 2.79 KB
File downloaded or viewed 69 time(s)
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SuSE
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PostPosted: Tue Apr 22, 2003 1:13 pm    Post subject: Reply to topic Reply with quote

what do you mean by tiles?

animated images for continuum have to be tiled regardless of file type (gif/png/bmp/etc *still only .bmp until Continuum .3icon_cool.gif - tiled as in each frame of the animation is laid side by side (including extra rows underneath if you like)

you have a 200 x 200 pixel image using 3 frames? just lay each frame to the right of the first, you should end up with a 600 (width) x 200 (height) pixel image, then use something like this...

[objectimages]
IMAGE0=plasma.bmp,3,1,100

that's your image, 3 columns, 1 row, 1 second

you could also put each frame BELOW the previous if you wanted and use "IMAGE0=plasma.bmp,1,3,100" or something

if you get more specific and let us see the image, we can get more specific


Last edited by SuSE on Tue Apr 22, 2003 1:39 pm, edited 1 time in total
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SuSE
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PostPosted: Tue Apr 22, 2003 1:33 pm    Post subject: Reply to topic Reply with quote

this is what picano's image would like like in-game when setup as he's specified with 12 columns and 2 rows

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