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hellzlaker Registered Cap Buster Popping men in the ass since Oct 2005
Gender: NEVER ENOUGH! Joined: Oct 27 2005 Posts: 34 Offline
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Posted: Fri Feb 29, 2008 5:36 pm Post subject: is there shiplimit module for ASSS? |
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i wonder if there is a mode for ASSS that limits ships like can use only ships 1 and 2 or like by points if you earn more points u unlock new ships :s
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Fri Feb 29, 2008 6:51 pm Post subject: |
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No. One can always create a module for that. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Posted: Sat Mar 01, 2008 9:57 am Post subject: |
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I can give it a go sometime. Leave more details on how you want the module done and what it does.
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Samapico No, these DO NOT look like penises, ok?

Joined: May 08 2003 Posts: 1252 Offline
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Posted: Sat Mar 01, 2008 4:10 pm Post subject: |
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Just make a configurable min/max points range for each ship I guess _________________ (Insert a bunch of dead links here)
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Posted: Sat Mar 01, 2008 4:19 pm Post subject: |
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I'm going to wait to be sure.
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hellzlaker Registered Cap Buster Popping men in the ass since Oct 2005
Gender: NEVER ENOUGH! Joined: Oct 27 2005 Posts: 34 Offline
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Posted: Sat Mar 01, 2008 7:21 pm Post subject: |
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Samapico wrote: | Just make a configurable min/max points range for each ship I guess |
yea that would be the best, or if its easier you can make it which ships player cant use at all, doesn't really matter
thanks
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Posted: Sat Mar 01, 2008 8:09 pm Post subject: |
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you didn't really make much sense except the fact that you mentioned samapico's idea would work.
I will be editing smong's shiplimit module by adding point limits per ship.
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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hellzlaker Registered Cap Buster Popping men in the ass since Oct 2005
Gender: NEVER ENOUGH! Joined: Oct 27 2005 Posts: 34 Offline
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Posted: Sun Mar 02, 2008 10:12 am Post subject: |
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thanks, also to install it you put the dll into the bin, shiplimits.conf into \conf, add fm_shiplimits on \conf\modules.com and add on arena.conf
AttachModules = fm_shiplimits \
am i right? beacuse i did that and it didnt work
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Posted: Sun Mar 02, 2008 10:27 am Post subject: |
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1.add fm_shiplimits.dll to bin
2.add fm_shiplimits.conf to the arena that you want. to add it to public, for example, add it to arenas/(default)
3. Here is where it is trickier. this is not an "addon" module. this module replaces the fm_normal module.
4.So in modules.conf in conf/ folder, look for "fm_normal" and change that line to "fm_shiplimits:fm_shiplimits".
5. then in "AttachModules" remove fm_normal and add just "fm_shiplimits".
6. Make sure you use the module in the asss project forum. NOT this topic.
smong made a help file when he made this module so i will attach that too in case you need it.
fm_shiplimits.txt - 1.26 KB
File downloaded or viewed 32 time(s)
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Mar 02, 2008 11:21 am Post subject: |
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Small correction to step #4, fm_normal and fm_shiplimits can coexist in modules.conf, just not in the AttachModules setting. _________________ ss news
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hellzlaker Registered Cap Buster Popping men in the ass since Oct 2005
Gender: NEVER ENOUGH! Joined: Oct 27 2005 Posts: 34 Offline
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Posted: Sun Mar 02, 2008 11:40 am Post subject: |
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what if you want to exclude a ship for 2 freqs? how do you do that?
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Mar 02, 2008 12:22 pm Post subject: |
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You can't it's either 1 freq or all freqs.
Since there are 10k freqs it's harder to do excludes for N-freqs, no one wants to write that many settings. If you can explain your game type I may be able to add it into the module as a setting, but you could be better off with a completely custom module.
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hellzlaker Registered Cap Buster Popping men in the ass since Oct 2005
Gender: NEVER ENOUGH! Joined: Oct 27 2005 Posts: 34 Offline
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Posted: Sun Mar 02, 2008 12:44 pm Post subject: |
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its ok i figured something else out with that module that works just as good thanks
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hellzlaker Registered Cap Buster Popping men in the ass since Oct 2005
Gender: NEVER ENOUGH! Joined: Oct 27 2005 Posts: 34 Offline
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Posted: Sun Mar 02, 2008 1:01 pm Post subject: |
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ok another problem for some reason it doesnt read my settings correctly
Ship1 = only,1,0,0
Ship2 = only,1,0,0
Ship3 = only,1,0,0
Ship4 = only,0,0,0
Ship5 = only,0,0,0
Ship6 = only,0,0,0
Ship7 = only,2,0,0
Ship8 = only,2,0,0
i wanted to make it that freq 0 can use only warbird jav and spider and freq 1 can use lev terr and weasel
and i dont have a freq 2 so i wanted no one to use ship 7 and 8 so i put them on freq 2
problem is that when i log into my zone, on freq 0 it lets me use only 4 5 6 and on freq 1 it doesnt let me use anything
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Posted: Sun Mar 02, 2008 3:20 pm Post subject: |
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i updated the module for a correction smong told me of.
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Mar 02, 2008 6:18 pm Post subject: |
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Looks like you have freq 0/1 mixed up, try these:
Ship1 = only,0,0,0
Ship2 = only,0,0,0
Ship3 = only,0,0,0
Ship4 = only,1,0,0
Ship5 = only,1,0,0
Ship6 = only,1,0,0
Ship7 = only,2,0,0
Ship8 = only,2,0,0
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