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BDwinsAlt Agurus's Posse
Age:33 Gender: Joined: Jun 16 2003 Posts: 1145 Location: Alabama Offline
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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Doc Flabby Server Help Squatter
Joined: Feb 26 2006 Posts: 636 Offline
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Posted: Thu Jan 03, 2008 4:57 pm Post subject: |
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If you need an example have alook at how i did it in Skybill. That supports loadable modules. _________________ Rediscover online gaming. Get Subspace | STF The future...prehaps |
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BDwinsAlt Agurus's Posse
Age:33 Gender: Joined: Jun 16 2003 Posts: 1145 Location: Alabama Offline
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Doc Flabby Server Help Squatter
Joined: Feb 26 2006 Posts: 636 Offline
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BDwinsAlt Agurus's Posse
Age:33 Gender: Joined: Jun 16 2003 Posts: 1145 Location: Alabama Offline
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Posted: Thu Jan 03, 2008 9:32 pm Post subject: |
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I am able to load the class, but it hogs up the entire program. Is there a way to play with invoke so it does allow that one class to do eveything. I tired putting it into a separate thread, but it stops anything from displaying the the text boxes. |
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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Fri Jan 04, 2008 9:20 am Post subject: |
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did you call repaint on the textboxes after you changed them? |
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BDwinsAlt Agurus's Posse
Age:33 Gender: Joined: Jun 16 2003 Posts: 1145 Location: Alabama Offline
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Posted: Fri Jan 04, 2008 5:40 pm Post subject: |
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I try to get the text from them, but then it won't update anything. I'll try doing module loading from another class.
Edit: It will allow me to enter text, but it won't display the text that is appended when the server sends it.
Edit 2: If I add something to the box, then load the module, it display what was there before loading, otherwise it just stays blank.
Edit 3: SOLVED
I tried running it as a thread again. Worked. I'm using an easy plugin method I found. |
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