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Freq change (S2C 0x0D) v. ship & freq change (S2C 0x1D)

 
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dugwyler
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Joined: Nov 29 2007
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PostPosted: Fri Feb 22, 2008 12:08 pm    Post subject: Freq change (S2C 0x0D) v. ship & freq change (S2C 0x1D) Reply to topic Reply with quote

It seems obvious at first, but does anyone know when S2C 0x0D is transmitted versus S2C 0x1D?

You'd think it's pretty obvious -- freq change would only be fired if a person changes just their freq without changing their ship, such as =#. In all other cases, you would think that ship+freq change would be fired.

However, I've heard this is not necessarily the case. I'm trying to catch players who jump frequencies with =#, but for some reason it appears that the ship+freq change is sometimes fired in this case, and it's causing all kinds of odd functionality.

Anyone know the exact conditions when each is sent?
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Fri Feb 22, 2008 1:57 pm    Post subject: Reply to topic Reply with quote

Some settings have certain ships on certain freqs
Misc:FrequencyShipTypes:0:1:Whether ship type is based on frequency player is on or not (0=no 1=yes)
This setting might have an impact on the packets used

Also, maybe check... if the freqs are restricted in size, or illegal freqs...
For example, if I type =2, if MaxFreqs is 2, it will bring me to freq 0.

Just some ideas tongue.gif
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Mine GO BOOM
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PostPosted: Fri Feb 22, 2008 3:33 pm    Post subject: Reply to topic Reply with quote

Freq only changes occur if the user changes frequency without getting their ship reset. Example: just entered the arena and changes freqs, they'll still keep their ship and their energy will drop to 0. Or if they change in a safety zone.

If they change frequency and their ship gets reset, then it will send the other packet.
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