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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Posted: Wed Oct 31, 2007 10:37 pm Post subject: BulletSpeed |
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Would it be possible to have player-specific bullet speeds. please explain. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Thu Nov 01, 2007 7:30 am Post subject: |
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No. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Posted: Thu Nov 01, 2007 3:51 pm Post subject: |
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I'm just curious then, what's the difference between radarzoom and bulletspeed. Doesn't hyperspace have a item that increases radarzoom for the player? |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Nov 01, 2007 4:37 pm Post subject: |
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I don't see how the radar and weapons are related, other than being able to see bombs/mines on the radar. _________________ ss news  |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Thu Nov 01, 2007 4:40 pm Post subject: |
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Yes we do. Problem is that a client uses its own settings when doing physics. Changing YOUR warbird velocity will change the bullet speed of all warbirds on YOUR screen, but no one else's.
So not only are your bullets no faster on everyone else's screen, you're seeing theirs wrong too.
Any setting that directly impacts game physics cannot be (simply) changed. This includes repels, bursts, bomb speed, prox distance, radius, and a ton of other things.
There are some hacks that one could use, but they apply in very limited circumstances, such as turreted players. In general, there is no way to change bullet speed per player. |
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Posted: Thu Nov 01, 2007 5:27 pm Post subject: |
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oh ok, i see what you're saying. |
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