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Posted: Sat Oct 20, 2007 9:52 pm Post subject: Looking for dynamic.dll by Explody |
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Does anyone have dynamic.dll by Explody? Can't seem to find it archived here or on ssforum.
Thanks |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sun Oct 21, 2007 3:00 pm Post subject: |
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Thanks Bak. Have to personally worked with this plug in, the instructions on how to set this up isn't that helpful? |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sun Oct 21, 2007 4:44 pm Post subject: |
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the ini file seems simple enough, not sure why it needs a .bmp file though. What problems are you having? |
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Posted: Sun Oct 21, 2007 7:03 pm Post subject: |
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It's actually with the .bmp file. I tried it with the default svs tiles in a private arena and with the first two tiles of the each door set. Nothing opened or closed. I'm trying to figure out what exactly he wants me to paint white on the .bmp file and if that .bmp file belongs on the server. |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sun Oct 21, 2007 7:06 pm Post subject: |
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well just to debug i'd put all 8 doors in one area to see if anything is happening at all. Is the arena message occuring saying the doors should be changing? You also might want to check the mervbot console to see if it's sending the "?set door:doormode" command, and then to see if mervbot has access to the command (is the bot a sysop?).
If the source was available i'd check for you... but I guess explodey must have thought he might sell this one day or something. |
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Cheese Wow Cheese is so helpful!

Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Mon Oct 22, 2007 5:03 am Post subject: |
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Anonymous wrote: | Thanks Bak. Have to personally worked with this plug in, the instructions on how to set this up isn't that helpful? |
Grammar to not good, learn you will how? _________________ SSC Distension Owner
SSCU Trench Wars Developer |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Mon Oct 22, 2007 1:42 pm Post subject: |
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least he's trying, I've seen much worse. |
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Posted: Tue Oct 23, 2007 12:43 pm Post subject: |
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Thanks Cheese, for your useless statement. It was 4am so I was a bit tired. If you have nothing constructive to say about this topic just stay out of it. Thanks Bak, I'll give that a try. |
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Posted: Wed Oct 24, 2007 10:42 pm Post subject: |
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Yeah, so I did what you said Bak and apparently when Explody said the first two he actually meant the last two. The doors open fine if I force it to open with the !force(big or small) command. But, the problem that lies now is that it doesn't open when the suggest pop. is reached or close if it's below the limit. Any ideas. The bot is on sysop.txt btw. |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Wed Oct 24, 2007 11:21 pm Post subject: |
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it might only be counting the players in game and not in spectator mode... were your players in the game? |
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