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Scopene Newbie
Joined: Nov 05 2006 Posts: 21 Offline
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Posted: Tue Sep 25, 2007 11:40 pm Post subject: Quickwin prevention |
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I'd like to know how to stop people firing into safe, how to warp flaggers out of safe to a random position in the center and/or how to neut a flag in center if a quickwin is detected.
Can anyone help? |
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Samapico No, these DO NOT look like penises, ok?

Joined: May 08 2003 Posts: 1252 Offline
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Posted: Wed Sep 26, 2007 2:48 pm Post subject: |
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Quote: | stop people firing into safe, | You could use the no-weapon tiles... forgot the ID.. but CLT and DCME has it
as for the rest, these are pretty easy to detect... if you know how to code plugins it should be easy to do... Else there might be existing plugins for that too _________________ (Insert a bunch of dead links here) |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Wed Sep 26, 2007 6:04 pm Post subject: |
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i wrote a plugin that tried to stop quick wins, but it was always (or often) too late. _________________ Performance is often the art of cheating carefully. - James Gosling |
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JoWie Server Help Squatter
Gender: Joined: Feb 25 2004 Posts: 215 Offline
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Posted: Sat Sep 29, 2007 6:02 am Post subject: |
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Even though you are looking for a bot plugin, you could make it fool proof in ASSS:
Simple neut the flags whenever someone looses their flags when shot in safe. |
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