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Jmunky85 Novice
Gender: Joined: Feb 09 2003 Posts: 77 Offline
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Posted: Wed Aug 22, 2007 8:18 pm Post subject: soccer |
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I am trying to setup a soccer game with two goal areas, one goal per team(2 teams max). When I am on frq 0 the top left goal is yellow and the bottom right is red. However, when I go to freq 1 both gals are red. Why is this happening and how can it be fixed?
Also, Is there any way to have the ball start, and respawn, to a specific location?
PS I dont want to use flags for the game, just powerball. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Thu Aug 23, 2007 12:45 am Post subject: |
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I'm not sure about your first question, but for the second: no, not without ASSS. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Thu Aug 23, 2007 3:21 am Post subject: |
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For the first question you need to set the correct Soccer:Mode. See http://wiki.minegoboom.com/index.php/Complete_Settings#S .
I believe the ball respawns at the same random area as the flags and greens. You can modify the distance of the center the ball spawns by modifying Prize:MinimumVirtual, but as Cyan said you can't set the position the ball spawns unless you're using ASSS. _________________
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Jmunky85 Novice
Gender: Joined: Feb 09 2003 Posts: 77 Offline
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Posted: Thu Aug 23, 2007 5:39 pm Post subject: |
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I have tried every game type, nothing worked. I moved the map to be more center in the 512, 512 aea and that seemed to work, but I don't have time to re-do every single spawn point I made. Does the ball re-spawn in the same general area? I saw a merve plugin that allows the bot to "pck up" and place the ball in an area if it goes into a specefied location. how does that work? |
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Cheese Wow Cheese is so helpful!

Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Fri Aug 24, 2007 4:30 am Post subject: |
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Jmunky85 wrote: | I moved the map to be more center in the 512, 512 aea and that seemed to work |
thats your solution. have fun moving the spawns.
ball spawns with the greens. _________________ SSC Distension Owner
SSCU Trench Wars Developer |
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Samapico No, these DO NOT look like penises, ok?

Joined: May 08 2003 Posts: 1252 Offline
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Posted: Fri Aug 24, 2007 2:44 pm Post subject: |
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and the greens spawn in a radius of [PRIZE:MINIMUMVIRTUAL] tiles around center (512, 512)
And if you read about the soccer:mode thing, when it says left/right or up/down, it's always referenced to (512,512) , not to the center of your base or spawns or whatever
How can you 'not have time' to move spawns? ... don't you just need to make add or substract? ... Less of a hassle than to get a bot to do the job isn't it
If you have alot of warps and stuff, copy and paste all your numbers in Excel, Data->Convert... ; Delimited, by "," and you have everything split in columns... insert a column full of "," , then do a mass add/substract to all your values at once.
Excel can do anything. _________________ (Insert a bunch of dead links here) |
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Jmunky85 Novice
Gender: Joined: Feb 09 2003 Posts: 77 Offline
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Posted: Fri Aug 24, 2007 4:08 pm Post subject: |
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First of all, I do have multiple spawn areas, using bots. Secondly, I have no idea what you're talking about with all these math "solutions" to my warp areas. Also, I don't use excell. If I did, I have very limited knowledge of the program. |
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