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<c> Thor Level

 
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JoWie
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PostPosted: Sat Jul 28, 2007 10:50 am    Post subject: <c> Thor Level Reply to topic Reply with quote

I was looking for a way to reduce thor strength, but I ended up finding a way to increase thor strength.

I made some modifications to game.c which adds the following arena settings:

Warbird:ThorLevel
Javelin:ThorLevel
Spider:ThorLevel
Leviathan:ThorLevel
Terrier:ThorLevel
Weasel:ThorLevel
Lancaster:ThorLevel
Shark:ThorLevel

This is a number from 0 to 3, it is like the *thor command in subgame.

0 = Normal thor (like a level 4 prox bomb)
1 - 3 = Higher Prox and Explode Radius (like a level 5 - 7 prox bomb)


There is one issue, the player who fired it, will see the normal prox.
I have tried resending the Weapon packet to the player which fired it, but that causes duplicate thors. (I thought this would remove the old thor since the time field is the same?)


When you have compiled it, replace "game" in your modules.conf with "yourmodule:game".
Requires ASSS 1.4.3. Other versions will most likely not work.




Modified game.c
Requires ASSS 1.4.3

game143.c - 41.77 KB
File downloaded or viewed 46 time(s)
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Dr Brain
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PostPosted: Sat Jul 28, 2007 11:46 am    Post subject: Reply to topic Reply with quote

It's higher damage, not higher bomb level.
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JoWie
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PostPosted: Sat Jul 28, 2007 2:49 pm    Post subject: Reply to topic Reply with quote

I used it as an example
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