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Subgame2 trouble

 
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PostPosted: Fri Jun 15, 2007 11:14 pm    Post subject: Subgame2 trouble Reply to topic Reply with quote

I did everything correctly, tried to use localhost under ip, but when i go into sub game 2 it says cannot connect to billing server, starting in stand alone mode, whats my problem?
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BDwinsAlt
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PostPosted: Sat Jun 16, 2007 12:10 am    Post subject: Reply to topic Reply with quote

If you are behind a router you will need to use your LAN IP.
Start> Run> Cmd> ipconfig

You lan ip will start with 192.168.
Example: Mine is 192.168.2.105
Yours may be 192.168.1.100 or something similar. (It will not end in .1, that is your gateway)
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PostPosted: Sat Jun 16, 2007 1:24 am    Post subject: Reply to topic Reply with quote

Nope didnt work...here

server.ini
Code: Show/Hide
//You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM  http://www.shanky.com/server/
//This is currently, at time of download, 1.34.14 subgame

[Custom]
ArenaMode=0
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

[Arena]
ArenaMaxPlayers=200
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000

[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160
FlushTime=10
BandwithIdleTime=21600
SelectTime=10

[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater
//so ?cheater {text} will send to online mods
AllowPubScorereset=0
AllowPvtScorereset=0
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=0
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=_bzw.lvl
//Change to your map file name
Port=3000
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
ServerIP=
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0

[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations

[Password]
SysopPassword=sysoper
EnergyPassword=energy
ModeratorPassword=moderatorer
SuperModeratorPassword=supermod
VIPPassword=weewref
//Change all to what you want

[Billing]
LogMessages=0
IP=192.168.0.102
Password=1234
//What is the billing pw in the subbill.ini
ServerName=thaplace
//Zone name
Port=3000
ServerId=3000
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=0
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

[Advertise]
SendMode=0
DisplayMode=0
Duration=6000

[Validation]
CheckMod=0
CheckSMod=0
CheckSysop=0
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

[Directory]
IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.subspace.net,sscentral.subspacehq.com
Description=
//What you want to have for the description of zone
NamePassword=9787
//Pick anything you want
Port=3000
subill.ini
Code: Show/Hide
[Misc]
AllowNewUsers=1
SysopPassword=thaplaceee
//Change to Billing Sysop Password, usless anyways..
BillingPassword=1234
//Change this to whatever you want, also match it with the server.ini [Billing] section too
MaxQueueForLogin=50
LowPriority=0
KickOutDelay=24000
Port=185
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Solo Ace
Yeah, I'm in touch with reality...we correspond from time to time.


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Posts: 2583
Location: The Netherlands
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PostPosted: Sat Jun 16, 2007 2:13 am    Post subject: Reply to topic Reply with quote

Why does everyone keep touching settings that should not be changed?

Server.ini:

Code: Show/Hide
//You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM http://www.shanky.com/server/
//This is currently, at time of download, 1.34.14 subgame

[Custom]
ArenaMode=0
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

[Arena]
ArenaMaxPlayers=200
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000

[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160
FlushTime=10
BandwithIdleTime=21600
SelectTime=10

[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater
//so ?cheater {text} will send to online mods
AllowPubScorereset=0
AllowPvtScorereset=0
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=0
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=_bzw.lvl
//Change to your map file name
Port=3000
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
ServerIP=
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0

[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations

[Password]
SysopPassword=sysoper
EnergyPassword=energy
ModeratorPassword=moderatorer
SuperModeratorPassword=supermod
VIPPassword=weewref
//Change all to what you want

[Billing]
LogMessages=0
IP=localhost
Password=1234
//What is the billing pw in the subbill.ini
ServerName=thaplace
//Zone name
Port=185
ServerId=3000
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=3000
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

[Advertise]
SendMode=0
DisplayMode=0
Duration=6000

[Validation]
CheckMod=0
CheckSMod=0
CheckSysop=0
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

[Directory]
IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.subspace.net,sscentral.subspacehq.com
Description=
//What you want to have for the description of zone
NamePassword=9787
//Pick anything you want
Port=4991


Try this server.ini, but do not touch subbill.ini.
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BDwinsAlt
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PostPosted: Sat Jun 16, 2007 9:39 am    Post subject: Reply to topic Reply with quote

LOL if he posted his ini b4 hand I would have noticed that the zone and biller ports were the same.

They are two different servers so you have to put them on different ports.
I always have to use my lanip behind my router. You probably will too.
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Guest



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PostPosted: Sat Jun 16, 2007 11:00 am    Post subject: Reply to topic Reply with quote

It worked, but its not on my list when i try to download it
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Guest



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PostPosted: Sat Jun 16, 2007 11:07 am    Post subject: Reply to topic Reply with quote

Nvm i changed it from local host the my ip and it worked, but now it wont let me into the zone, on subgame 2 it says "Client connection request from billing server ignored"
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BDwinsAlt
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PostPosted: Sat Jun 16, 2007 11:12 am    Post subject: Reply to topic Reply with quote

According to the wiki article, you need to change it to an IP where that won't happen. Is it your WAN or LAN Ip that is set?

WAN is the IP on http://www.whatismyip.com
LAN is the one on ipconfig (IF your behind a router, if not then it is your WAN also).

Make sure you use that LAN Ip if possible. Your IP on the biller will usually be your gateway address (192.168.1.1 or something close). You shouldn't have to worry about that.
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PostPosted: Sat Jun 16, 2007 12:02 pm    Post subject: Reply to topic Reply with quote

LAN
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BDwinsAlt
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PostPosted: Sat Jun 16, 2007 1:41 pm    Post subject: Reply to topic Reply with quote

Continue using a LAN ip and try connecting from an outside network.
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Solo Ace
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PostPosted: Sat Jun 16, 2007 4:30 pm    Post subject: Reply to topic Reply with quote

How... relevant.

Guest wrote:
Nvm i changed it from local host the my ip and it worked, but now it wont let me into the zone, on subgame 2 it says "Client connection request from billing server ignored

Changing the localhost to another IP only made things worse, so guest, stop being ignorant or please just stop posting.
I'll give you two choices. Listen carefully, or just don't listen at all and forget about getting any further help from me.

BDwinsAlt, you obviously have no idea what you're talking about, so you might as well, uh, let me say it politely, uh, shut up. Yeah.

The setting Billing:IP must be localhost in your situation. Don't think about changing that to anything else.

The setting Misc:ServerIP should be the WAN IP address, like found on http://www.whatismyip.com/, or as the inline variable on these forums say: 216.73.216.208

When you download the zone list with your Continuum client, it will show your zone there.
Because you're on a NAT - most likely - with a router that won't let the WAN IP refer to itself - again, most likely - you will have to do the following:

Add a custom zone, open the Zones dialog in Continuum, and click the "Add Custom Zone..." button. In the dialog that pops up, type in your zone's name.
Just use the zone's name and append something like "Local", or anything you'd like to call it as long as you know it's the local entry for your own zone.
Add it with the following IP address:
127.0.0.1
and the port number 5000 (that's what your server runs on after all).

Try to use this entry to enter your own zone.

I'm not sure if the directory servers make sure your Subgame's reachable from the net. You will need to forward port 5000/UDP on your router(s)/gateway(s) to let people from the Internet get in.


Last edited by Solo Ace on Sun Jun 17, 2007 3:03 am, edited 1 time in total
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BDwinsAlt
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PostPosted: Sat Jun 16, 2007 5:25 pm    Post subject: Reply to topic Reply with quote

I thought it was UDP. I know I had to forward the zone port + 1 (UDP) in order to make them show up green. I just told the dude what I always did and tried to get him to try the same thing. He's the one who can't get everything working right.

Quote:
You will need to forward port 5000/TCP on your router(s)/gateway(s) to let people from the Internet get in.

From the how-to said this: For example port 3000 and 3001. Select udp as the type and input the IP from section 2c. It would suck if no one could enter because the wrong thing was selected.
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PostPosted: Sat Jun 16, 2007 6:17 pm    Post subject: Reply to topic Reply with quote

The port+1 is purely for ping purposes. If you only forward the zone's port, it will show up red, but everyone can still connect.
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BDwinsAlt
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PostPosted: Sat Jun 16, 2007 7:40 pm    Post subject: Reply to topic Reply with quote

But they will think it is down. icon_smile.gif
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Solo Ace
Yeah, I'm in touch with reality...we correspond from time to time.


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PostPosted: Sun Jun 17, 2007 3:05 am    Post subject: Reply to topic Reply with quote

Oh shit, I thought UDP but wrote TCP, meh. Edit'd.

Whatever, it's fathers day here, and I promised a classmate to help her getting ready for her physics test today. icon_sad.gif
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BDwinsAlt
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PostPosted: Sun Jun 17, 2007 3:23 pm    Post subject: Reply to topic Reply with quote

Happy father's day (to any fathers/pet owners)!
Yeah I figured you knew, just wanted to throw something back.
Subgame shouldn't be that hard to configure. I never have issues with it. I guess every connection is different. He could always use that public biller thing that is advertised on the download list. He wouldn't have to worry about using his own biller. That would probably be easier for him.
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L.C.
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PostPosted: Mon Jun 18, 2007 1:52 am    Post subject: Reply to topic Reply with quote

Quote:
I did everything correctly, tried to use localhost under ip, but when i go into sub game 2 it says cannot connect to billing server, starting in stand alone mode, whats my problem?
Unless you still have a problem, I highly recommend downloading and installing http://www.jackpotsvs.com/files/ServerKit-Full.exe (an all-in-one, ready to go, on-demand Server kit for Subspace). Just run either of the billers and Subgame and it should be fine. You can modify your *.ini files in a step by step process to see where you might make a mistake, and where you might not. I hope you find a solution to your problem. icon_smile.gif


Another solution -- instead of hosting a biller yourself, why not use the Public Biller? See http://forums.minegoboom.com/viewtopic.php?t=6594 or the news file to the zone called "Public Biller HQ." If you need any kind of help getting a slot on the Public Biller, I or almost anyone on these forums should be glad to help you. icon_smile.gif
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BDwinsAlt
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PostPosted: Mon Jun 18, 2007 4:32 am    Post subject: Reply to topic Reply with quote

You could connect to CypherJF's new biller. It supports subgame and ASSS. Try that too. I would recommend what L.C. said. He or someone else can add what you need to the server.ini and you can simply run subgame. Good luck.
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