Author |
Message |
Vicarious Newbie
Joined: May 31 2007 Posts: 1 Offline
|
Posted: Thu May 31, 2007 11:46 pm Post subject: Transparent tiles |
|
|
|
|
Im just wondering if there is any way to make a tile that has transparency in it, but being a solid tile - for example an invisible wall in the middle of nowhere.
My problem is this: I have a grass background (lvz based).. but if i make a tile black, its a black tile.. not transparent. Is it even possible to do? |
|
Back to top |
|
|
Cyan~Fire I'll count you!
Age:36 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
|
Posted: Fri Jun 01, 2007 1:06 am Post subject: |
|
|
|
|
Nope, no way to make tiles transparent. You'll have to come up with a creative solution, I guess. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
|
Back to top |
|
|
Hakaku Server Help Squatter
Joined: Apr 07 2006 Posts: 299 Location: Canada Offline
|
Posted: Fri Jun 01, 2007 10:42 am Post subject: |
|
|
|
|
If you're using DCME map editor, you can use the "special tiles" (the ones that look like bricks) , which are invisible on screen, visible on radar, solid blocks. Or if you don't want it on radar too, then you can use the ones from the last row.
So yes, it's possible. |
|
Back to top |
|
|
Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
|
Posted: Fri Jun 01, 2007 12:00 pm Post subject: |
|
|
|
|
True.. forgot about those too... _________________ (Insert a bunch of dead links here) |
|
Back to top |
|
|
Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
|
Posted: Tue Jun 05, 2007 6:35 am Post subject: |
|
|
|
|
Since you're using lvz you can also change the layer to AfterTiles. _________________ ss news |
|
Back to top |
|
|
|